userJames Kingcancel
reposbox-sdfcancel

201 Commits over 549 Days - 0.02cph!

1 Year Ago
Added Sdf3DVolume resource Big abstracting refactor
1 Year Ago
Implemented Sdf3DArray
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives Some 2D refactoring Tabify WorldQuality refactor to support 3D worlds Abstracted out SdfArray from Sdf2DArray
1 Year Ago
Fixed texture source layers not clearing properly client-side
1 Year Ago
Fixed errors when clearing a world
1 Year Ago
Fixed layer _Params attribute not being set correctly for absent chunks Fixed possible warning on client
1 Year Ago
Some more asset cleanup Updated README.md
1 Year Ago
Layer texture referencing cleanup, example shader has full material control
1 Year Ago
Big refactor, allow passing SDFs as texture attributes between layers
1 Year Ago
WIP painting
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives
1 Year Ago
Added pivot parameter to TextureSdf constructor #1
1 Year Ago
Fixed crash on deleting an Sdf2DWorld Fixes sboxgame/issues#3276
1 Year Ago
Allow more control over SDF layer quality
1 Year Ago
Added TexCoordSize material property, fixed duplicate collision mesh faces Added a little demo game for the 2D SDF stuff
1 Year Ago
Update README.md
1 Year Ago
Each layer can have a different quality
1 Year Ago
Can now leave front / back / cut materials as null to skip generating the respective geometry
1 Year Ago
Added LineSdf Fixed collision mesh of offset layers
1 Year Ago
Added Sdf2DMaterial.Offset Useful for background layers
1 Year Ago
Chunk physics shapes now belong to the Sdf2DWorld
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Some 2D SDF boilerplate, WIP mesh generation Some mesh generation fixes Another mesh generation fix Add CornerRadius property to BoxSdf Allow configuring maximum distance in SDF Front and back mesh generation Cut face mesh generation Some mesh writer simplification Encode each distance as a byte rather than a float Chunk networking Re-use MarchingSquaresMeshWriter instances Physics shape generation Some cleanup, experimenting with multiple layers Loading SDFs from textures Cleanup, working on nicer cut face UV generation Solved some UV mapping edge cases Made things internal, added ISdf2D.Translate(offset) Documented public members More cleanup and documentation Added example SDF
1 Year Ago
More cleanup and documentation
1 Year Ago
Documented public members
1 Year Ago
Made things internal, added ISdf2D.Translate(offset)
1 Year Ago
Solved some UV mapping edge cases
1 Year Ago
Cleanup, working on nicer cut face UV generation
1 Year Ago
Loading SDFs from textures
1 Year Ago
Some cleanup, experimenting with multiple layers
1 Year Ago
Re-use MarchingSquaresMeshWriter instances Physics shape generation
1 Year Ago
Chunk networking
1 Year Ago
Some mesh writer simplification Encode each distance as a byte rather than a float
1 Year Ago
Cut face mesh generation
1 Year Ago
Front and back mesh generation
1 Year Ago
Allow configuring maximum distance in SDF
1 Year Ago
Another mesh generation fix Add CornerRadius property to BoxSdf
1 Year Ago
Some mesh generation fixes
1 Year Ago
Some 2D SDF boilerplate, WIP mesh generation
1 Year Ago
Rename VoxelVolume -> MarchingCubesEntity Some dumb multi-threading
1 Year Ago
Rainbow blobs Preview matches brush colour Subtracting will always ray cast
1 Year Ago
Blob tool preview
1 Year Ago
Capsule SDF type for drawing lines
1 Year Ago
Voxel shader texture scale tweak Blob tool keeps editing at distance of first ray on click Consistent indentation Fixed VoxelChunk bounds
1 Year Ago
Create LICENSE
1 Year Ago
Create README.md