userJames Kingcancel
reposbox-voxeltestcancel

24 Commits over 304 Days - 0.00cph!

1 Year Ago
Fixed UI / brush colour
1 Year Ago
API cleanup SDF read / write methods Colour blending fix
1 Year Ago
Brush size / scale client-side fixes Let players wear clothes Tweaked how brushes are applied
1 Year Ago
Hold alt to snap to a plane
1 Year Ago
Hold shift and scroll to change colour
1 Year Ago
Fixed UI images
1 Year Ago
Testing out applying rotations to brushes Only send chunk data if chunk has both interior and exterior Update chunk render meshes on worker threads
1 Year Ago
HUD tweaks Fixed #1 Reduced resolution of HUD textures
1 Year Ago
Basic HUD with colour selection
1 Year Ago
Minimum distance between edits
1 Year Ago
Change brush size by scrolling Material tweaks Colours!
1 Year Ago
Added cursor Fixed chunk location
1 Year Ago
Toggle noclip on double jump press Fixed possible NRE on hotload
1 Year Ago
Fixed collision
1 Year Ago
Updated shader Fixed compilation errors, collisions not working again yet
2 Years Ago
Experimenting with the shader
2 Years Ago
Basic triplanar texturing, although normals are fudged
2 Years Ago
Generate physics mesh at half the resolution
2 Years Ago
2 Years Ago
Collision, support for generating meshes at different LoDs
2 Years Ago
Basic networking for voxel data
2 Years Ago
Create LICENSE
2 Years Ago
Create LICENSE
2 Years Ago
Initial commit Some cleanup, limit edits to 60 per second Using a custom vertex data format Shader boilerplate / material VoxelMeshWriter rewrite for better performance Delete voxel chunks on destroy Removed partial support for subdividing existing chunks Fixed reversed matrix multiplication Store chunks in a dictionary to support larger volumes more easily Don't create chunks when subtracting Can now generate smooth normals Left click to add, right click to subtract Updated .addon