userJames Kingcancel
branchsbox/mastercancel

509 Commits over 1,399 Days - 0.02cph!

5 Days Ago
Update Facepunch.ActionGraphs * Fix display info of constructor node result output Sort filtered node query by relevance https://files.facepunch.com/ziks/2024-12-02/sbox-dev_02cGbJAziV.png Make it easier to find constructors for Vector3 etc Applies to constructors that were already [ActionGraphNode]s Facepunch/sbox-issues#5624 Make node queries less strict https://files.facepunch.com/ziks/2024-12-02/sbox-dev_jj1QWkPK4U.mp4 Fixes Facepunch/sbox-issues#7024
8 Days Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
9 Days Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
9 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
10 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
11 Days Ago
Scene ref gizmo: show one entry per graph, most recently triggered
11 Days Ago
Expose Local/World transform shorthands to ActionGraph
11 Days Ago
Fix duplicate GameClosing panels
11 Days Ago
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12 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
12 Days Ago
Add action graph clean up tool
12 Days Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead
15 Days Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
15 Days Ago
Lazy-initialize NavMesh GeneratorPool
15 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
15 Days Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
19 Days Ago
Tone down ByteStreamTest.DecompressStressTest
19 Days Ago
Expose EditorActionGraph.CanModifyParameters
19 Days Ago
IAssetEditor: focus existing editor if it's a BaseWindow
21 Days Ago
Fix ValueNoise shader function not being smooth Before: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_KoXuUh9TIr.png After: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_FtB7jYPzCf.png
29 Days Ago
Fix opening .action resources Fixes Facepunch/sbox-issues#6841
31 Days Ago
Multicast action graph delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
32 Days Ago
Update Facepunch.ActionGraphs
33 Days Ago
Update Facepunch.ActionGraphs Fixes Facepunch/sbox-issues#6736
37 Days Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
38 Days Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
39 Days Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
39 Days Ago
Add TreatWarningsAsErrors compiler option Add TreatWarningsAsErrors to built-in addons Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings Add some default lighting to game object thumbs if scene is unlit
39 Days Ago
Add failing hotload test, reproducing #1673 Stricter AreEquivalentTypes, fixes #1673
40 Days Ago
Fixed Facepunch/sbox-issues#6696
40 Days Ago
Remove mock GameObject/Prefab code from managed MapEntity Clean up Entity tool as you can no longer add/target games this way # Conflicts: # game/editor/Hammer/Code/Tools/EntityTool.cs # game/editor/Hammer/Code/Tools/EntityTool/EntitySelector.cs Remove Hammer EntityIO UI Remove unused complicated stuff from worldbuilder: point templates, some hardcoded ents, dioramas, ... remove nav markup volumes from fgd ActionGraph source location refactor
40 Days Ago
Add WithExtension(this string path, string ext) Refactor rename flyout in asset browser, add error flyout Fixed Facepunch/sbox-issues#6695 https://files.facepunch.com/ziks/2024-10-28/sbox-dev_do9WlbwLbF.mp4
42 Days Ago
Fix warnings in editor projects
42 Days Ago
Naming consistency between Widget, Option, GraphicsItem Tooltip -> ToolTip StatusText -> StatusTip Expose Menu.ToolTipsVisible, add Menu.PathElement.Description Node menu rewrite, add tooltips https://files.facepunch.com/ziks/2024-10-26/sbox-dev_BqmtPdWalM.png
45 Days Ago
Node menu: list all scene refs https://files.facepunch.com/ziks/2024-10-23/sbox-dev_qisG1bsjT4.mp4
45 Days Ago
Fix undoing dragging connection handles Fix updating connection positions
46 Days Ago
Grid-aligned wires option https://files.facepunch.com/ziks/2024-10-22/sbox-dev_bUe9p89nrF.mp4
47 Days Ago
More docstring elements https://files.facepunch.com/ziks/2024-10-21/sbox-dev_l5UcrtR1tm.png Courtesy of bringing my laptop on some long train journeys this weekend
49 Days Ago
Reference formatting tweaks https://files.facepunch.com/ziks/2024-10-19/sbox-dev_UakhR0G0Jj.png
50 Days Ago
Some nicer description formatting for tooltips Show return value descriptions in action graphs Fixes Facepunch/sbox-issues#6636 Expose Sandbox.Achievement to TypeLibrary / ActionGraph Fixes Facepunch/sbox-issues#6637
50 Days Ago
Description attrib codegen: support method parameters Fixes Facepunch/sbox-issues#6622 Fix description of expanded outputs
53 Days Ago
Add Editor.NodeEditor.ConnectionStyle
53 Days Ago
Tweak is null / not null nodes to test for IValid
57 Days Ago
Add Verbose Hotload Logging option under Help https://files.facepunch.com/ziks/2024-10-11/sbox-dev_AHgWLtzQtX.png
58 Days Ago
Make it easy to drag onto input plugs again Nicer behaviour dragging to / from reroute nodes
58 Days Ago
Split off node menu logic to a separate file Basic version of dragging from inputs in graph editors Fixes Facepunch/sbox-issues#6031 https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
59 Days Ago
Clean up node creation menu types, add a description of each class Clean up FindAllReflectionNodeTypes Clean up EventSystem.Run * Avoid repeated logic * Aggregate exceptions * Make sure all actions run Fix AreParametersActionGraphSafe with delegate parameters Validate event method parameters in RunEventNodeType
2 Months Ago
Update Facepunch.ActionGraphs
2 Months Ago
Update Facepunch.ActionGraphs
2 Months Ago
Fix formatting of node titles with type params https://files.facepunch.com/ziks/2024-10-07/NTc7SLTOVR.png Add built-in nodes for Scene.GetAllComponents<T>() https://files.facepunch.com/ziks/2024-10-07/SUbPeMLFFP.png