userJames Kingcancel
branchsbox/mastercancel

533 Commits over 1,430 Days - 0.02cph!

Yesterday
Rework anim parameter inspector to emit changed events (#1812)
Yesterday
MapInstance: use InvokeWithWarning() for loaded / unloaded actions Fixes SBOX-2WM2 Fixes SBOX-2X2S
3 Days Ago
Test if FindPathInScene() is null Dispatch property edits while changing in inspector
3 Days Ago
Hook up ISceneEdited editor event again for movie maker
4 Days Ago
Fix checking if open AG view matches given graph Facepunch/sbox-issues#7443
9 Days Ago
Expose Application.ShutdownUnitTest() Throws if not currently running a unit test
12 Days Ago
Restore old TypeLibrary at end of SerializeTest
12 Days Ago
Possible fix for fragile tests
12 Days Ago
Refactor GameObject serialization tests a little A couple of object cloning edge case tests CloneActionGraphProperty test Add CloneActionGraphSceneReference test
17 Days Ago
Update Facepunch.ActionGraphs to 1.9.18 * Fix switch node regression with mixed async case bodies
17 Days Ago
Add test for Compiler.CopyReferencesFromArchive Facepunch/sbox-issues#7317
17 Days Ago
Compiler: copy references from CodeArchive Was causing assemblies to be loaded in the wrong order when joining a server, so old versions of assemblies would be referenced. Fixes Facepunch/sbox-issues#7317
17 Days Ago
Get rid of string allocations in ComponentReference.Resolve()
17 Days Ago
Hide EditorActionGraph.CanModifyParameters
18 Days Ago
Add Debug -> Log Last Compiled menu option to action graph editor Update Facepunch.ActionGraphs to 1.9.17 * Fix incorrect pure method call compilation with out parameters
18 Days Ago
Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png
18 Days Ago
Update Facepunch.ActionGraphs to 1.9.15 * Fix exposed property deserialization regression Add some conditional [JsonIgnore]s to GameObjectReference
19 Days Ago
Tweak delay nodes to help distinguish them https://files.facepunch.com/ziks/2025-01-13/92sG91y7Pi.png
19 Days Ago
Update Facepunch.ActionGraphs to 1.9 (#1761) * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 * Clean up game object / component reference serialization
23 Days Ago
Revert "Fix unit tests getting the wrong envrionment var (not sure what changed)" This reverts commit ce247dd3bd66aaad88b3b73b8e8ab8297dc38d9d.
24 Days Ago
Fix SceneNetworkSystem.Library not being set
24 Days Ago
Fix typo causing var property to not be hidden
24 Days Ago
Update Facepunch.ActionGraphs to 1.8.56 * Fix ignoring _type property of method nodes with target input * More robust method binding for generic types
49 Days Ago
Fix parsing <see> with langword / href
2 Months Ago
Update Facepunch.ActionGraphs * Fix display info of constructor node result output Sort filtered node query by relevance https://files.facepunch.com/ziks/2024-12-02/sbox-dev_02cGbJAziV.png Make it easier to find constructors for Vector3 etc Applies to constructors that were already [ActionGraphNode]s Facepunch/sbox-issues#5624 Make node queries less strict https://files.facepunch.com/ziks/2024-12-02/sbox-dev_jj1QWkPK4U.mp4 Fixes Facepunch/sbox-issues#7024
2 Months Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
2 Months Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
2 Months Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
2 Months Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
2 Months Ago
Scene ref gizmo: show one entry per graph, most recently triggered
2 Months Ago
Expose Local/World transform shorthands to ActionGraph
2 Months Ago
Fix duplicate GameClosing panels
2 Months Ago
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2 Months Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
2 Months Ago
Add action graph clean up tool
2 Months Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead
2 Months Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
2 Months Ago
Lazy-initialize NavMesh GeneratorPool
2 Months Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
2 Months Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
2 Months Ago
Tone down ByteStreamTest.DecompressStressTest
2 Months Ago
Expose EditorActionGraph.CanModifyParameters
2 Months Ago
IAssetEditor: focus existing editor if it's a BaseWindow
3 Months Ago
Fix ValueNoise shader function not being smooth Before: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_KoXuUh9TIr.png After: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_FtB7jYPzCf.png
3 Months Ago
Fix opening .action resources Fixes Facepunch/sbox-issues#6841
3 Months Ago
Multicast action graph delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
3 Months Ago
Update Facepunch.ActionGraphs
3 Months Ago
Update Facepunch.ActionGraphs Fixes Facepunch/sbox-issues#6736
3 Months Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
3 Months Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods