userJames Kingcancel
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551 Commits over 1,461 Days - 0.02cph!

7 Months Ago
Added failing test reproducing Facepunch/sbox-issues#5991 Be more careful about trivia changes in ILHotload code analyser Fixes Facepunch/sbox-issues#5991
7 Months Ago
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
7 Months Ago
Cache versioned packages separately
7 Months Ago
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
7 Months Ago
Disable AssertNoGraphErrorsInScene test temporarily
7 Months Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
7 Months Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
7 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
7 Months Ago
Fix warnings in ParticleVector3ControlWidget
7 Months Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
7 Months Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
7 Months Ago
Actually use the new ByteStream
7 Months Ago
Possible fix for queued messages not sending
7 Months Ago
Add Scene.GetAllComponents( Type ) overload
7 Months Ago
Fix Facepunch/sbox-issues#5896
7 Months Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
7 Months Ago
Fix offset parameter in ByteStream.Write (#1626)
7 Months Ago
Give more helpful warnings in Component.Serialize
7 Months Ago
Allow dragging component properties from the inspector again
7 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
7 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
7 Months Ago
Fix NREs when using CameraComponent before it OnAwake()s
7 Months Ago
Whitelist AggregateException
7 Months Ago
Only call ServiceWorldRequests if map was loaded
8 Months Ago
Add test asserting no ActionGraphs have errors in a given scene
8 Months Ago
Serialize prefab vars with expected type
8 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
8 Months Ago
Add ListControlWidget handle context menu with duplicate option
8 Months Ago
Simplify scene ref gizmos, fix leak when closing scene
8 Months Ago
Hotload: Skip some System.Text.Json types
8 Months Ago
Fix OnComponentUpdate / OnComponentFixedUpdate not running
8 Months Ago
Fixed Facepunch/sbox-issues#5752
8 Months Ago
Update Facepunch.ActionGraphs * Optimization when cloning * Nicer error messages with invalid pure methods (Facepunch/sbox-issues#5743)
8 Months Ago
ByteStream Rewrite (#1610) * Added failing ByteStream stress test * Rewrite ByteStream to use Span / ReadOnlySpan where possible
8 Months Ago
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8 Months Ago
Look for matching source file when creating component from template
8 Months Ago
Use ClassName when serializing types generated with compedit Maybe we'll want to always serialize as ClassName if the attrib is present?
8 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute Use first SourceLocationAttribute if multiple found
8 Months Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
8 Months Ago
Update Zio to 0.18.1 Fixes Facepunch/sbox-issues#5683
8 Months Ago
Warn when a FileSystemWatcher emits an error This can happen when the internal buffer is exceeded, causing changes to be dropped.
8 Months Ago
Compiler.Watch: ignore /obj/
8 Months Ago
Trace changes to watched source locations Facepunch/sbox-issues#262 Facepunch/sbox-issues#5683
8 Months Ago
Set Connection.Local.State to Connected in On_Handshake_Activate
8 Months Ago
ActionGraph: Expose NeworkSpawn, some Connection members
8 Months Ago
Fall back to UnknownStackLineHandler if file name is missing Fixes ILHotloaded method stack traces showing nothing at all
8 Months Ago
Context menu UI to add / remove inputs / outputs Fixes Facepunch/sbox-issues#5625
9 Months Ago
Use Sandbox.Json.options in BaseFileSystem JSON methods
9 Months Ago
Gizmo.Draw.LineCapsule fix (#5600)
9 Months Ago
Cache ActionGraphs per PrefabFile