userJames Kingcancel
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497 Commits over 1,369 Days - 0.02cph!

9 Months Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
9 Months Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
9 Months Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
9 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
9 Months Ago
Fixed ActionGraphResource
9 Months Ago
Fix hotloading action graphs
9 Months Ago
Get rid of test log
9 Months Ago
Fixed re-creating NodeLibrary a bunch of times during startup
9 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
10 Months Ago
Disable fast hotload when failing to init DetourFactory
10 Months Ago
Fixed private [Property] not showing up in node list
10 Months Ago
ByteStream.Read( buffer, offset, count )
10 Months Ago
GraphView: open context menu with space Fixes Facepunch/sbox-issues#4670
10 Months Ago
Make TaskSource.MainThread() / TaskSource.WorkerThread() public again
10 Months Ago
ComponentSheet: Default to showing actions if no non-actions exist
10 Months Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph
10 Months Ago
Forgot we're not using #nullable
10 Months Ago
Add Clone Game Object node
10 Months Ago
Expose GameObject.Tags to ActionGraph
10 Months Ago
Keep track of referenced component types in ActionGraphs
10 Months Ago
Fixed a bunch of cases where creating custom nodes would fail
10 Months Ago
Update Facepunch.ActionGraph Mark constant nodes as obsolete Node input value widgets now respect attributes like [Range] Some node reorganisation When ambiguous, default to types like string, float, Vector3 Nicer display for constant color inputs Filter out obsolete nodes from node list TypeSerializedObject: ignore static fields / properties Optional default group for ControlSheet.AddObject Action Graph property panel cleanup
10 Months Ago
Add nodes for playing / manipulating sounds
10 Months Ago
Auto-open the node creation menu if no other menu options exist Rebuild input / output node when editing parameter names
10 Months Ago
Update Facepunch.ActionGraphs Fixed node creation menu path list when filtering
10 Months Ago
Pulse labelled links too https://files.facepunch.com/ziks/2024-01-26/sbox-dev_PV4PZ5cpSp.mp4
10 Months Ago
ActionGraph update, add more geometry-based nodes Use Either<> type for object inputs EitherControlWidget Added a bunch of node types Some ActionGraph value editing fixes Update Facepunch.ActionGraphs
10 Months Ago
Basic support for custom C# nodes
10 Months Ago
Facepunch.ActionGraph API changes Fixed race condition in Tools/CodeGen Updated Facepunch.ActionGraphs Don't list GameObjectActionComponent in action graph menus
10 Months Ago
Make current FieldInfo avaiable to instance upgraders Field.HasAttribute<T>() extension method that checks for property SuppressNullKeyWarningAttribute Rebuild ComponentListWidget rather than ComponentSheet on hotload Fixes NullReferenceException when a component type is renamed / removed
10 Months Ago
Can expand any output with right-click https://files.facepunch.com/ziks/1b1911b1/sbox-dev_27P2mGG33e.mp4 Expose ValueTuple, IList.Count, Array.Length to TypeLibrary DisplayInfo: Get rid of backquote in generic names Updated Facepunch.ActionGraph Fixed expanded output hiding logic
10 Months Ago
ActionGraph: Automatically mark record properties as expanded
10 Months Ago
Update Facepunch.ActionGraphs
10 Months Ago
ActionGraph: Double-click on an input to start editing it https://files.facepunch.com/ziks/1b1811b1/sbox-dev_Gea8n5mihG.mp4
10 Months Ago
Updated Facepunch.ActionGraph
10 Months Ago
ActionGraph: Output plug labelling https://files.facepunch.com/ziks/1b1711b1/sbox-dev_U6sndV7yzy.mp4
10 Months Ago
Expose Editor.Application.FocusWidget Update Facepunch.ActionGraph
10 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs Implement EnumControlWidget.IsControlActive ControlSheet: return created widgets ActionGraph: Fix some undo edge cases
10 Months Ago
ActionGraph: Undo / redo ActionGraph: Undo / redo property changes
10 Months Ago
ActionGraph: Fixed not being able to set properties
10 Months Ago
Updated Facepunch.ActionGraph
10 Months Ago
ActionGraph array linking fixes
11 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T>
11 Months Ago
Fixed creating ActionGraphs from the asset browser
11 Months Ago
Fixed implementation of RandomNodes.Int
11 Months Ago
Fixed RandomNodes.Int return type
11 Months Ago
Fixed dropping connection only a PlugIn with a const value / variable Fixed phantom connections when using plug context menu
11 Months Ago
Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs
11 Months Ago
WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
11 Months Ago
Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png