userJames Kingcancel
branchsbox/mastercancel

468 Commits over 1,338 Days - 0.01cph!

11 Months Ago
Update ActionGraphs, NodeLibrary restructuring * Now one NodeLibrary per TypeLibrary instead of per ResourceLibrary * No need to have a JsonSerializerOptions per ResourceLibrary any more ActionGraphResource serialization fixes Exposing some stuff in GraphView for derived types Fix ActionGraph serialization test Got rid of some debug logging
11 Months Ago
ActionGraphResource, update Facepunch.ActionGraphs Placeholder NodeUI.OnDoubleClick()
11 Months Ago
Fixed sboxgame/issues#4132 There might be a deeper issue at play, but this should at least make it usable
11 Months Ago
Test reproducing sboxgame/issues#4125 Fixed sboxgame/issues#4125 Bad assertion, local functions won't become static if they reference only 'this'
11 Months Ago
Update Facepunch.ActionGraphs Include .pdb from Facepunch packages in builds Revert "Reverting attempting to send Facepunch.ActionGraphs" This reverts commit 6e264f87f6b172af884e0b420c26c05f1d7b6e0a.
11 Months Ago
Reverting attempting to send Facepunch.ActionGraphs Needs the .pdb next
11 Months Ago
Include docs .xml from any Facepunch.* NuGet package on build Revert "Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build" This reverts commit 88a50a2706c5b767a61d841af038fb97677b63c4.
12 Months Ago
Update Facepunch.ActionGraphs
12 Months Ago
Update Facepunch.ActionGraphs Support for node plugs in title bars Support for overriding getting relevant nodes without an input type
12 Months Ago
Make GraphView.FormatTypeName public
12 Months Ago
Reference Facepunch.ActionGraphs, NodeEditor abstraction (#1311) * Allow references to Facepunch.ActionGraph in editor code * Add some basic node definitions * Expose TypeLibrary members as nodes * Refactor NodeGraph to support dynamic nodes * Hotload: fix before / after constraints on upgrader ordering * TypeLibrary.GetSerializedObject overload accepting a getter * Add [Flags] to DockProperty * Allow custom exception stack trace inspectors * Skip HideInEditor properties in ControlSheets
12 Months Ago
Test for null get / set methods in ILHotload (#1287)
12 Months Ago
Handle upgrading ParameterInfo (#1287)
1 Year Ago
Fixed check for if this is first time assembly is enrolled Call TriggerRegisterEvent before OnHotloadSuccess This makes sure that TypeLibrary knows about the new assembly before things like EntityManager.OnHotloaded() get called.
1 Year Ago
Remove references to vphysics2 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
1 Year Ago
More safety in JsonSerializerOptionsUpgrader (#1287)
1 Year Ago
Fix possible exception in ConcurrentDictionaryUpgrader (#1287)
1 Year Ago
Possible fix for first error in #1287 I couldn't repro, but it's possible some serialization was happening during a hotload to cause this.
1 Year Ago
NetworkTable: build variables in deterministic order See sboxgame/issues#4066, tbh I don't know why they get reordered Call Enroller.Dispose() in ServerDll.OnShutdown() Fixes sboxgame/issues#4067
1 Year Ago
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1 Year Ago
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1 Year Ago
Whoops, revert Log.Info back to Log.Trace here
1 Year Ago
Always call HotloadManager.Replace in PackageLoader.AddAssembly Updated docs to explain why
1 Year Ago
▍▍ ▇▆█▇▄▅▆ ▍▋▋▉▄ ▆▅▋▆ ▋▍▌▊▉▄ ▋▊▅█▆▅▉ ▆▄▍▉ ▋▉▋▍▊ ▄ ▅▊▋▇ ▇▄▍▇▍▆▌ ! ▊▅▆▇█▇█▌ ▆▊▌▄▇▉ ▋▊▉█▉▍ ▆▄▍▋▍▋▋▇▊ ▅▅ ▆▍▊▊ ▌▊▅▇▆▆▄ ██▇▉▇▌▊ █▇▌ █▆ ▊▉▆▉▇▊▊ ▅▆▄▉▉▅▊▌▌ ▍█▅▆ ▋▆▉█▇▇█▍▋▅▌▆▌ ▊▄▅▊ ▄▋▊▊▅▌█ ▍▋█▊▍▋█▍▋ ▅▉▇▍▋▅
1 Year Ago
Added methods for reading / writing from raw byte buffer to net message
1 Year Ago
▄▉▄▇▄▄▋▊.▍▇▋▆▄▄▆▊▇▌█▅() ▅▉▆▆▄▇ ▉▄ ▋▌▌▍▇▄ ▆▄▌▅ ▊▊▆▇▄▉ ▉▄▊▅█▄▄ ▉▅▆▊▉▆
1 Year Ago
Fix edge case for FindDeepestNodeContainingSpan
1 Year Ago
Fix basic Random primitives (#1219) * Fix (Rotation / Vector2 / Vector3 / Angles).Random * Add some System.Random extension methods * VectorInCircle * VectorInSphere * VectorInSquare * VectorInCube * Gaussian (+ 2D / 3D / 4D)
1 Year Ago
Stricter Rotation.Angles() tests sboxgame/issues/3984 Some angle related MathX methods LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians Don't compare euler angles in rotation tests There's always at least two solutions Fixed sboxgame/issues#3984 Fixed typo in DeltaRadians DeltaDegrees / DeltaRadians tests LerpDegrees / LerpRadians tests
1 Year Ago
Rotation -> Angles -> Rotation test Fails because of #1250 Deal with singularities in Rotation.Angles() Fixes #1250
1 Year Ago
Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader
1 Year Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
1 Year Ago
Fix GameTask.source always being invalid in menu Warn if a TaskSource is created in an invalid state
1 Year Ago
ShaderGraph: ObjectSpaceNormal node ShaderGraph: TransformNormal node can now transform from object space
1 Year Ago
Sandbox.Utility.Svg wrapper (#1208) * Added Sandbox.Utility.Svg to read paths from a .svg
1 Year Ago
ShaderGraph: Triplanar texture mapping nodes (#1198) Added Texture Triplanar and Normal Map Triplanar nodes
1 Year Ago
Simplify handling expired tasks (#1157) * Simplify checking expired tasks (#1143) Allow any tasks defined in our DLLs to continue, but user code can't continue if it was from an expired context * Allow persistent tasks in current menu package assembly (#1143) * Move task persistence allowing / forbidding to GameMenuInstance
1 Year Ago
Don't emit SB3000 about const fields in generic types
1 Year Ago
Fixed FastPathTest.ResolveGeneric test
1 Year Ago
Failing test reproducing #1027 Simpler repro of #1027 Fixed #1027 in cases involving array types
1 Year Ago
Add a generic Texture.GetPixels<T>() (#1117) * Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) * Fix reading non-zero slice from 3D texture (#1118) * CopyToStagingResource: only use 1 mip level / array slice in staging texture * CopyToStagingResource: fix copy destination offset * GetPixels: add dstSize parameter instead of dstStride * Add Texture.GetPixels3D<T>() * Texture.GetPixels( int mip ) now gets everything for array / volume textures * Added Texture.GetPixel3D() to complement Texture.GetPixel() * GetPixels: fix nativeDstRect size * GetPixels: stride fixes * GetPixels: reading from non-zero mip level fixes
1 Year Ago
Add TaskSource.WorkerThread() Added test for GameTask.WorkerThread() / GameTask.MainThread()
1 Year Ago
Whitelist Task.Wait() / Task.RunSynchronously()
1 Year Ago
Whitelist System.Collections.Concurrent.ConcurrentBag
1 Year Ago
Added Texture.Depth property
1 Year Ago
Added TaskSource.MainThread() Like TaskSource.NextPhysicsFrame(), but can immediately continue if already on the main thread.
1 Year Ago
Limit worker thread count to avoid starving the main thread
1 Year Ago
Failing test reproducing #1027 Fixed #1027
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087 Gracefully handle NotSupportedException during fast hotload Fixes #1087
1 Year Ago
Added TypeLibrary.GetGenericArguments(Type) with access control checks