userJames Kingcancel
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570 Commits over 1,489 Days - 0.02cph!

1 Year Ago
Fixed Facepunch/sbox-issues#5009
1 Year Ago
Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20
1 Year Ago
Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
1 Year Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
1 Year Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
1 Year Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
1 Year Ago
Fixed TransformTest randomly failing
1 Year Ago
Fixed Facepunch/sbox-issues#4947
1 Year Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
1 Year Ago
Asset Drag & Drop into Action Graph Editor (#1468)
1 Year Ago
Node input context menu signal fixes
1 Year Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
1 Year Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
1 Year Ago
Fixed #1467
1 Year Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
1 Year Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
1 Year Ago
Drag references to GameObjects / Components from scene view https://files.facepunch.com/ziks/2024-02-21/devenv_pNaqhLJEaQ.mp4
1 Year Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
1 Year Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
1 Year Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
1 Year Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
1 Year Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
1 Year Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
1 Year Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
1 Year Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
1 Year Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
1 Year Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
1 Year Ago
Fixed ActionGraphResource
1 Year Ago
Fix hotloading action graphs
1 Year Ago
Get rid of test log
1 Year Ago
Fixed re-creating NodeLibrary a bunch of times during startup
1 Year Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
1 Year Ago
Disable fast hotload when failing to init DetourFactory
1 Year Ago
Fixed private [Property] not showing up in node list
1 Year Ago
ByteStream.Read( buffer, offset, count )
1 Year Ago
GraphView: open context menu with space Fixes Facepunch/sbox-issues#4670
1 Year Ago
Make TaskSource.MainThread() / TaskSource.WorkerThread() public again
1 Year Ago
ComponentSheet: Default to showing actions if no non-actions exist
1 Year Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph
1 Year Ago
Forgot we're not using #nullable
1 Year Ago
Add Clone Game Object node
1 Year Ago
Expose GameObject.Tags to ActionGraph
1 Year Ago
Keep track of referenced component types in ActionGraphs
1 Year Ago
Fixed a bunch of cases where creating custom nodes would fail
1 Year Ago
Update Facepunch.ActionGraph Mark constant nodes as obsolete Node input value widgets now respect attributes like [Range] Some node reorganisation When ambiguous, default to types like string, float, Vector3 Nicer display for constant color inputs Filter out obsolete nodes from node list TypeSerializedObject: ignore static fields / properties Optional default group for ControlSheet.AddObject Action Graph property panel cleanup
1 Year Ago
Add nodes for playing / manipulating sounds
1 Year Ago
Auto-open the node creation menu if no other menu options exist Rebuild input / output node when editing parameter names
1 Year Ago
Update Facepunch.ActionGraphs Fixed node creation menu path list when filtering
1 Year Ago
Pulse labelled links too https://files.facepunch.com/ziks/2024-01-26/sbox-dev_PV4PZ5cpSp.mp4
1 Year Ago
ActionGraph update, add more geometry-based nodes Use Either<> type for object inputs EitherControlWidget Added a bunch of node types Some ActionGraph value editing fixes Update Facepunch.ActionGraphs