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1,116 Commits over 1,461 Days - 0.03cph!

11 Months Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
11 Months Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
11 Months Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
11 Months Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
11 Months Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
12 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
12 Months Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
12 Months Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
12 Months Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
12 Months Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
12 Months Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.
12 Months Ago
Avoid throwing / catching exceptions when upgrading delegates (#1491) Was very slow when the debugger is attached
12 Months Ago
Component editor
12 Months Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
12 Months Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
12 Months Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
12 Months Ago
Component editor Event definitions https://files.facepunch.com/ziks/2024-03-05/sbox-dev_tLbFO7lAnn.png
12 Months Ago
Fix truncated context menu for some plugs
12 Months Ago
Failing list block copy test Fixed possible "Destination is too short" on list hotload
12 Months Ago
Component editor
12 Months Ago
Can create variables from outputs again https://files.facepunch.com/ziks/2024-03-05/sbox-dev_KoPIunZlbZ.mp4
12 Months Ago
Fixed dragged output listing irrelevant nodes
12 Months Ago
Expose intersection-related structs to ActionGraph Facepunch/sbox-issues#5063 * PhysicsIntersection * PhysicsIntersectionEnd * PhysicsContact * PhysicsContact.Target
12 Months Ago
Fix ShaderGraph input editor width regression https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
12 Months Ago
Fixed GraphView.SelectionBox
12 Months Ago
Component editor
12 Months Ago
TypeLibrary.GetType( name, baseType ) To compliment GetType<T>( name ) Component.JsonRead: don't ignore component_type Fixes some of the bugs that #1449 will fully solve
12 Months Ago
Component editor
12 Months Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
12 Months Ago
Improved node type filtering w.r.t. whitespace
12 Months Ago
Fixed #1477
12 Months Ago
Fixed Facepunch/sbox-issues#5022
12 Months Ago
Fixed Facepunch/sbox-issues#5009
12 Months Ago
Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20
12 Months Ago
Implicit conversion cleanup
12 Months Ago
WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4 Selected output / local instance nodes re-implementation
12 Months Ago
Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
12 Months Ago
Fix hotload error involving duplicate properties WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4
12 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
12 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
1 Year Ago
Component editor
1 Year Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
1 Year Ago
Fixed TransformTest randomly failing
1 Year Ago
Fixed Facepunch/sbox-issues#4947
1 Year Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
1 Year Ago
Asset Drag & Drop into Action Graph Editor (#1468)
1 Year Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
1 Year Ago
Node input context menu signal fixes
1 Year Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
1 Year Ago
Asset drag & drop into AG editor