userJames Kingcancel
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1,073 Commits over 1,430 Days - 0.03cph!

2 Years Ago
Fixed ambiguous property match in HasSkipHotloadAttribute Fixed PropertySheet AmbiguousMatchException Would happen if a subclass redeclared a property with "new"
2 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl Rename `AssemblyRegistation` to `AssemblyRegistration` Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
2 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl Rename `AssemblyRegistation` to `AssemblyRegistration` Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
2 Years Ago
Rename `AssemblyRegistation` to `AssemblyRegistration`
2 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl
2 Years Ago
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2 Years Ago
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2 Years Ago
Allow loose .txt and .csv files in published addons
2 Years Ago
Added TypeDescription.GetAttributes<T>()
2 Years Ago
Fixed -tools not starting if `ServerAddons.TryAdd()` returns null
2 Years Ago
Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests
2 Years Ago
Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests
3 Years Ago
Move hotload unsupported warnings to Sandbox.Generator
3 Years Ago
Added warning for static fields in generic types
3 Years Ago
Fixed some addon DLLs not getting watched Introduced by bb5359a20
3 Years Ago
Added failing hotload static primitive field test Repros Facepunch/sbox-issues#1918 Fixed hotloading static fields of auto-skipped types Fixes Facepunch/sbox-issues#1918
3 Years Ago
Fixed hotloading concurrent containers EntityManager.OnHotloaded safety Handle entities being added / removed during the event.
3 Years Ago
Fixed possible exception in ToTitleCase()
3 Years Ago
ToTitleCase(string) tests Use memoization for short strings in ToTitleCase More ToTitleCase tests
3 Years Ago
More persistent caching between hotloads HotloadManager name consistency
3 Years Ago
Added failing hotload test for static initonly HashSets Added ConcurrentQueueUpgrader Fixed in-place hotload of a HashSet<T> Allow individual types to be added to hotload SkipUpgrader Skip hotload for types in System.Net.Http and System.Text.RegularExpressions Fixed some false negatives when checking if a type is blittable Added ConcurrentDictionaryUpgrader, fixed ConcurrentQueueUpgrader Only start addon worker threads when first needed Make sure hotload verbose log works with and without -tools Cache which static fields need to be watched in hotload Some extra timing info for hotload Added InstanceUpgrader.GetUpgraderOrDefault<T>() DefaultUpgrader field caching, now uses auto-skip
3 Years Ago
Added InstanceUpgrader.GetUpgraderOrDefault<T>() DefaultUpgrader field caching, now uses auto-skip
3 Years Ago
Added failing hotload test for static initonly HashSets Added ConcurrentQueueUpgrader Fixed in-place hotload of a HashSet<T> Allow individual types to be added to hotload SkipUpgrader Skip hotload for types in System.Net.Http and System.Text.RegularExpressions Fixed some false negatives when checking if a type is blittable Added ConcurrentDictionaryUpgrader, fixed ConcurrentQueueUpgrader Only start addon worker threads when first needed Make sure hotload verbose log works with and without -tools Cache which static fields need to be watched in hotload Some extra timing info for hotload
3 Years Ago
Fixed verbose hotload log formatting
3 Years Ago
Fix error in JsonSerializerOptionsUpgrader on hotload
3 Years Ago
Added HasSkipHotloadAttribute() helper method ArrayUpgrader now checks AutoSkipUpgrader Added SkipHotload to Arguments array in LogEvent Fixed AutoSkipUpgrader check in ArrayUpgrader Fixed DelegateUpgrader missing some replacements AutoSkipUpgrader is now optional for ArrayUpgrader
3 Years Ago
Added failing test involving JsonSerializerOptions Moved special handling hotload upgraders Special json hotload handling, fixes #213 Fixed bug hotloading lambdas in generic methods
3 Years Ago
AsyncTasks tests stability
3 Years Ago
More helpful worker task yielding error Merge branch 'master' of sbox
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread Fixed errors after rebase
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread Fixed errors after rebase
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties Fixed hotload test assemblies having wrong package ID Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties Fixed hotload test assemblies having wrong package ID Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
Cleanup texture builders to reduce loads of code duplication Bring Texture3d, TextureArray & TextureCube builders extra properties Make Texture2DBuilder a struct Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib Allow breakable glass to use assigned UV mapping (requires map entity recompile) Fix glass texture coords when breaking shards that have moved away from the panel Whitelist System.Half Fix base shader not compiling Fix alpha testing for shaders Allow foliage shader to be compiled again Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try Merge pull request #168 from Facepunch/texture-builder Cleanup texture builders to reduce loads of code duplication Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects Remove WithMips for texture cube for the time being Add constructor parameters for CreateCube & CreateArray Remove anonymous param from Texture Finish Create WithAnonymous for textures instead of passing it as a parameter to Texture Finish Remove anything marked as [Obsolete] 3+ months ago Obsolete Entity.EyePos/Rot => Entity.EyePosition/Rotation delete some legacy c++ concommands: god, say, give, etc. these didn't work anyway and if they should work they should be done in c# reimplement cl_showpos in c# so it uses the pawn, remove cl_showfps (there's much better ways to see it now) Fix compile error and strip Panorama stuff from the particle host Remove more legacy player concommands and whatevers left of impulse remove env_message Allow menu tasks to persist between sessions string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category Add toggle for recursive folders Add TaskCanceledException to whitelist Put it where it belongs Access to AssetType Initialize interop to nullptr Packaged games properly update their hash for networking, fixes net vars in packaged games Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths TreeNodes support context menus, added context menus to asset browser folders Create in folder options Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox Loading screen can access game/map packages Don't let Hotload see some sensitive fields Merge branch 'master' into hotload-api
3 Years Ago
Don't let Hotload see some sensitive fields
3 Years Ago
IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
3 Years Ago
Allow menu tasks to persist between sessions
3 Years Ago
Allow menu tasks to persist between sessions Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields
3 Years Ago
Fixed hotload test assemblies having wrong package ID
3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties
3 Years Ago
Added cl_hotload_log and sv_hotload_log console vars
3 Years Ago
Deleted empty INotice.cs
3 Years Ago
Exposed hotload skip attrib and callback interfaces
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once Some extra safety when persisting tasks handling a cancellation