userJames Kingcancel
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1,002 Commits over 1,369 Days - 0.03cph!

2 Months Ago
Update Facepunch.ActionGraphs Get rid of old hack to re-use ActionGraphs between tools and game Serialize invalid Components / GameObjects as null Don't call PostDeserialize multiple times for child objects Keep track of source resource for ActionGraph instances Also fixes case where prefab ActionGraphs wouldn't get cached properly Improved inspecting experience with ActionGraph stack traces * Include source location in stack trace * Opens the containing scene / prefab when inspecting an ActionGraph stack row Include ActionGraph diagnostics in console Graphs need to be loaded at least once for it to know about them Update AssertNoGraphErrorsInScene test case We were double-counting prefab ActionGraphs before
2 Months Ago
Add diagnostics to console on first open ActionGraphDebugger: resolve original Guid Fix AssertNoGraphErrorsInScene test We were counting some graphs twice before
2 Months Ago
Select target object when inspecting ActionGraph
2 Months Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663) Write null instead of trying to serialize invalid GameObject / Component Attempt to support both types of prefab instances in one places Don't PostDeserialize child objects multiple times
2 Months Ago
Attempt to support both types of prefab instances in one places
2 Months Ago
Write null instead of trying to serialize invalid GameObject / Component
2 Months Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663)
2 Months Ago
Fix performance regression if ModelRenderer changes tint often
2 Months Ago
Fix clearing ModelRenderer.MaterialOverride
2 Months Ago
Expose IsValid() to ActionGraph https://files.facepunch.com/ziks/2024-09-09/rwuGmEnsdg.png Fixes Facepunch/sbox-issues#6376 Group object-targetting utility nodes
3 Months Ago
WIP: Only allow opening editable action graphs
3 Months Ago
Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Resolve Action Graph source prefab
3 Months Ago
Fix unreachable code warning
3 Months Ago
Hotload tests: log timings in descending duration Hotload test benchmarking (1D/3D) (struct/interface) arrays Hotload: Speed up struct array copying, support Rank > 1 arrays
3 Months Ago
WIP
3 Months Ago
Desperately trying to avoid using A*
3 Months Ago
WIP grid aligned connections https://files.facepunch.com/ziks/2024-09-03/sbox-dev_C0Luo6Xsj9.png
3 Months Ago
WIP more control for rerouting connections
3 Months Ago
ActionGraph: support reroute comments https://files.facepunch.com/ziks/2024-09-02/sbox-dev_7qxUe4dDpf.png TypeControlWidget: fix generic constraints referencing other parameters Add conversion node Fixes Facepunch/sbox-issues#6342 https://files.facepunch.com/ziks/2024-09-02/sbox-dev_TFJ3uDBLEo.png NodeUI width tweak Default icons for System.String, Component types
3 Months Ago
Graph editors: align everything to grid https://files.facepunch.com/ziks/2024-09-02/sbox-dev_dBWkMgscnh.png Scene.GetAllComponents() is pure
3 Months Ago
Add To String (Format) node Facepunch/sbox-issues#6341
3 Months Ago
Fix Facepunch/sbox-issues#6341 Add default implementations for INoiseField.Sample( x, [y] )
3 Months Ago
Add ValueField / PerlinField / SimplexField to Sandbox.Utility.Noise Old static methods aren't thread safe and can't be seeded.
3 Months Ago
Make sure scene scope is pushed when calling OnValidate
3 Months Ago
Disable PropertySheetPopup from being modal for now Fixes Facepunch/sbox-issues#6109
3 Months Ago
RangedFloat cleanup * Add Min / Max properties instead of x / y fields, fields are obsoleted * Max always equals Min for Fixed range type, unlike the old y field * ToString returns "<min>" for fixed values, or "<min> <max>" for ranges, instead of "<min>,<max>,<type>" * Parse supports old format * Can deconstruct: `var (min, max) = range;` * Add tests parsing old format
3 Months Ago
WIP RangedFloat fixes
3 Months Ago
Fix [RequireComponent] on properties in derived types
3 Months Ago
Add Editor.Menu.AddHeading( title )
3 Months Ago
Fix FindMode.InAncestors in prefab scenes ignoring root object
4 Months Ago
Fix Capsule.RandomPointInside not being uniformly distributed It was biased towards the middle of the cylinder
4 Months Ago
Fix Capsule.RandomPointOnEdge Before: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_XG28kFmoyv.mp4 After: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_7zJYNsOipq.mp4
4 Months Ago
Fix shortcuts like Ctrl+Z in ActionGraph @CarsonKompon let me know if this isn't the right solution here
4 Months Ago
Add AG nodes to find objects by name https://files.facepunch.com/ziks/2024-07-30/Pj8i1MXoJx.png
4 Months Ago
Expose network accessor to ActionGraph
4 Months Ago
Fix SceneCamera.GetFrustum for ortho cameras Breaking change, but fixes incorrect behaviour Fixes Facepunch/sbox-issues#5999
4 Months Ago
Add Gizmo.Draw.LineFrustum Use Gizmo.Draw.LineFrustum in CameraComponent.DrawGizmos Facepunch/sbox-issues#5999
4 Months Ago
Fix Module.ResolveType for ByRef types Caused fast hotload to fail for some methods
4 Months Ago
Add ToString / GetHashCode nodes https://files.facepunch.com/ziks/2024-07-30/6SrcmglJqF.png
4 Months Ago
Added failing test reproducing Facepunch/sbox-issues#5991 Be more careful about trivia changes in ILHotload code analyser Fixes Facepunch/sbox-issues#5991
4 Months Ago
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
4 Months Ago
Cache versioned packages separately
4 Months Ago
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
4 Months Ago
Disable AssertNoGraphErrorsInScene test temporarily
4 Months Ago
This only needs to be a warning
4 Months Ago
Prefab preload: preload into a dummy scene
4 Months Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
4 Months Ago
Preload all prefabs when loading a scene
4 Months Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
4 Months Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png