userJarryd Campicancel
branchSkyCruise/ai_reworkcancel

8 Commits over 0 Days - ∞cph!

6 Years Ago
Removed old canvas text objects from RoomAreas Lowered radius of jukebox, removed some unneeded colliders 6 new contracts to transport passengers per month Tooltip manager is now a prefab, can use regular tooltips in menu Removed TextMeshPro, will replace with Package manager version when needed Fixed some issues after loading walls Month Duration and Need decay game config options More idle behaviour More stuff Merge branch 'master' into ai_rework
6 Years Ago
Dance emote Added a dance action chain Bake dance position
6 Years Ago
Unsaved
6 Years Ago
Exterior wall bottom caps. Merge branch 'master' of SkyCruise Merge branch 'master' of SkyCruise Window prefab improvements & glass meshes. Better line logic for passengers Cleaned up heaps of now deprecated passenger AI stuff Deliver meal chain Remove old job logic, fixed work at logic Merge branch 'master' into ai_rework New fidget emote, triggers after wandering
6 Years Ago
Refactored the exterior and exteriorbot pieces to include the mid/underfloor padding. Added UVs. Windows with actual holes. MatID fix Backup Unified materials for exterior walls Fixed the exterior L/R straight UV mismatch Lighting/post tweaks in sandbox Wall improvements. More Faked some SSS on clouds (for now) Grid & placement improvements in Sandbox. Exterior walls default to the correct material. Exterior walls don't get rendered twice. Added CFX 3rd party. Some post tweaks. More sandbox post/lighting. Scanline filter in sandbox just to shock Jarryd. Youtube prank gone pregnant. Project version to 2018.2.3f1 Fixed some issues placing walls near exterior walls Disabled the bottom edges on rooms Small UI alignment fix Exterior window setup Expose archway UI alignment shit Merge branch 'master' of SkyCruise Didn't need this folder anyway. WIP Creative mode Exposed new paintings for in-game use Exterior bottom trims Add a toggle to the new game panel Expose game mode on save game settings S/M exterior window files. Merge branch 'master' of SkyCruise Various window related. Trims now use the trim normals. Scanlines turned off. Added a game config panel that exposes some options when starting campaigns Merge branch 'creative_mode' Window trim setup Merge branch 'master' into ai_rework
6 Years Ago
Refactor targets, some custom editor stuff Added And/or support for target generators Start of job work Rubbish pick up action chain Mop up action chain Empty Bin chain Baggage chains Staff can wander around if there is nothing to do Repair prop chain Put out fire chain
6 Years Ago
Fix softmask assembly Merge branch 'master' into ai_rework
6 Years Ago
WIP AI rework UIExtensions.Effects definition and duplicate cleanup Remove wireframe examples Deleted some unused props and rooms Softmask assembly definition Removed support for migrating saves from the old folder to the new folder Upped save data version, old saves are no longer incompatible (wall change is too big) Enabled cap on autosaves, if more than 4 autosaves exist for a campaign the oldest will be deleted Merge branch 'master' into ai_rework Setup idle actions, action chaining, replaced wander logic Need replenishment stuff Reimplented lines in new system