branchSkyCruise/entity_filter_jobscancel
4 Commits over 0 Days - ∞cph!
Disable temperature calculation per-unit, disable temperature management props
Fixed entity Ids not being assigned to filter data after a load
Get rid of allocation in GetEntityWithId
Lower default entity array size
Citizens update
Hooked up new radio prop
Fix cargo stacks NRE on load
Fixed errors when loading a game that was late in the day
Rider update
Fix some baggage pooling issues
Unsaved changes
Merge branch 'master' into entity_filter_jobs
Citizens update, implement jukebox
UnitVisuals can now be pooled
Unsaved
Citizens update
Update bathroom prop
Fixed first play control tutorials not operating in unscaled time
Don't set staff video every time player clicks a button
Merge branch 'master' into entity_filter_jobs
Fixed targets getting misassigned, fixed getting queue position allocating memory
Catch for null entity results, faster movement checks
WIP need refactor
More wip needs
Hook up global multiplier
Hooked up all needs, more optimisations
Some reorganisation
Switch entity filter to IJobProcessComponentDataWithEntity
GaugeController allocation fix
Stagger decision making over multiple frames (still has issues)
First pass, convert all direct method calls into calls with action callbacks
Compiling, but not functional jobbed entity filters
Actual results from the entity filter system
Add support for ProvidesItem and Distance filters
CustomChecks, method overload updates
Cache profiler strings on UnitActionChains
Profiler fixes