branchSkyCruise/entity_filter_jobscancel

4 Commits over 0 Days - ∞cph!

5 Years Ago
Disable temperature calculation per-unit, disable temperature management props Fixed entity Ids not being assigned to filter data after a load Get rid of allocation in GetEntityWithId Lower default entity array size
5 Years Ago
Citizens update Hooked up new radio prop Fix cargo stacks NRE on load Fixed errors when loading a game that was late in the day Rider update Fix some baggage pooling issues Unsaved changes Merge branch 'master' into entity_filter_jobs Citizens update, implement jukebox UnitVisuals can now be pooled Unsaved Citizens update Update bathroom prop Fixed first play control tutorials not operating in unscaled time Don't set staff video every time player clicks a button Merge branch 'master' into entity_filter_jobs Fixed targets getting misassigned, fixed getting queue position allocating memory
5 Years Ago
Catch for null entity results, faster movement checks WIP need refactor More wip needs Hook up global multiplier Hooked up all needs, more optimisations Some reorganisation Switch entity filter to IJobProcessComponentDataWithEntity GaugeController allocation fix Stagger decision making over multiple frames (still has issues)
5 Years Ago
First pass, convert all direct method calls into calls with action callbacks Compiling, but not functional jobbed entity filters Actual results from the entity filter system Add support for ProvidesItem and Distance filters CustomChecks, method overload updates Cache profiler strings on UnitActionChains Profiler fixes