userJarryd Campicancel
branchSkyCruise/newwallscancel

35 Commits over 31 Days - 0.05cph!

6 Years Ago
Wall fixes
6 Years Ago
First pass on exterior walls
6 Years Ago
Can toggle texel density viz by "toggle_texeldensity" command Can toggle background curve via "toggle_curvedbackground" command Colour wall markers when building Adjusted passenger line spacing to match new passenger size More wall placement stuff
6 Years Ago
Update Facepunch.System Facepunch.Skeleton Facepunch.Gibs Add VisualizeTexelDensity Meta Update Facepunch.Unity Compile fixes Merge branch 'fpupdates' into newwalls
6 Years Ago
Some new paintings Fix some wall placement issues
6 Years Ago
More details about invalid rooms in the room inspector Placement indicator for rooms
6 Years Ago
Fix not being able to delete some wall props Fix not being able to eyedrop some wall props
6 Years Ago
Added Curved World package, updated backdrop shaders and settings Load backdrop scene in Editor Scene loader Eagle eye component to fix culling issues Adjusted backdrop prop settings, should be 30-50% less backdrop props Scale anim for cloud pop in Settings tweaks Fixed outdoor areas not supporting paint and corrupting saves Merge branch 'master' into newwalls
6 Years Ago
WIP support for double wide wall pieces Fixed double width connections and issues when loading Fixed some sorting issues in Structural category
6 Years Ago
Room stats, can now select rooms and see a Room inspector
6 Years Ago
Update window and door trims/material counts Fix paint trims breaking save games Various bits
6 Years Ago
Refactored trim system to support multiple trims per surface
6 Years Ago
Wall clock unsaved change Rooms now require total luxury, not average Adjust toilet cubicle scale Previews for new walls Remove luxury need from passengers Rebalanced luxury levels Luxury levels for paints More room details UI stuff More room UI Disable diagonal walls for now, fixed taking screenshots messing up wall prefabs Merge branch 'newwalls' of SkyCruise into newwalls
6 Years Ago
Fixed some issues when loading the game Room fixes, scale fixes Tweaked depth of field clamps for new walls Combined the cash earned and xp earned notifications Added the required tech name when hovering over a locked item Lowered requirements for Basic Fitout contract Room details UI stuff
6 Years Ago
Props now have a luxury level, Rooms now enforce a minimum luxury level Room takes paint luxury levels into account when calculating luxury Merge branch 'newwalls' of SkyCruise into newwalls
6 Years Ago
Syntax changes, move alignment indicator to appropriate wall position
6 Years Ago
Hooked up new windows with fake ambient lights
6 Years Ago
Update default unpainted wall texture Fix being able to place overlapping walls, don't tank performance when placing walls Fixed exterior sections Doorway stuff
6 Years Ago
Implemented new door models Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls
6 Years Ago
Can no longer delete exterior walls or place doors in the side of the ship Fixed some roof issues Fixed some issues with the new walls and ship expansions More exterior stuff Prices and weights for walls
6 Years Ago
Unsaved Walls now work with mid-section connections, simplified some logic
6 Years Ago
Added support for trim meshes See blue wallpaper for example usage Hooked up another window trim (also on blue wallpaper)
6 Years Ago
Update fill prefab, fix walls not updating after a wall gets deleted More fill fixes Merge branch 'newwalls' of SkyCruise into newwalls Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls Rescaled and adjusted move speed for all passengers, first pass rescaling props Fixed some more wall scale issues Fixed room spaces not sizing appropriately after a load Fixed some missing materials on windows Resized wall mount range Shrunk wall lamp, delete fixes Rescaled items Serialise creator of wall fill More art
6 Years Ago
Fixed walls not working with eyedropper Fixed some wall placement issues, can no longer palce walls outside of the ship
6 Years Ago
Initial flood fill logic for auto room placement More auto fill More room updates, auto fill rooms update with walls and check props
6 Years Ago
Build materials during wall placement Wall placement is now done via click+drag Merge branch 'newwalls' of SkyCruise into newwalls Removed scale hacks on windows
6 Years Ago
Arrow markers for walls Added small and large windows, some cleanup Some thumbnails
6 Years Ago
Layer changes, fix nav around new single width doorways Rooms now recognize new walls in enclosure checks Potentially fixed rooms not checking all props in range Bug fixes Fixed several deletion issues in the new walls
6 Years Ago
Cut down a huge amount of unneeded wall building Walls affect pathfinding WIP door placement Codegen WallFill is now an Entity for serialisation Can now shift click to fully paint a section of wall Exposed paint options for doorways
6 Years Ago
Basic connector logic WIP connectors More wall stuff
6 Years Ago
More wall reworks
6 Years Ago
New soft seamless wall meshes Nixed test meshes that weren't supposed to be commited. Unit fuckery. Example prefab. Merge branch 'master' into newwalls
6 Years Ago
Clicking on a locked prop will now open the tech tree to the appropriate tech Auto place starting expansion in the editor More math rounding Merge branch 'master' into newwalls Collision fixes Expansions system now uses new wall system Better external walls Fixed a weird ship colour issue I might have introduced WIP fill mesh work
6 Years Ago
Better clamping
6 Years Ago
WIp new wall palcement stuff More placement Fit to edge of grid Clamp walls to 45 degrees Space blockers now support scaled transform hierarchies Unsaved