branchSkyCruise/newwallscancel

65 Commits over 31 Days - 0.09cph!

6 Years Ago
Wall fixes
6 Years Ago
First pass on exterior walls
6 Years Ago
Exterior walls, mid section.
6 Years Ago
Can toggle texel density viz by "toggle_texeldensity" command Can toggle background curve via "toggle_curvedbackground" command Colour wall markers when building Adjusted passenger line spacing to match new passenger size More wall placement stuff
6 Years Ago
Update Facepunch.System Facepunch.Skeleton Facepunch.Gibs Add VisualizeTexelDensity Meta Update Facepunch.Unity Compile fixes Merge branch 'fpupdates' into newwalls
6 Years Ago
Some new paintings Fix some wall placement issues
6 Years Ago
More details about invalid rooms in the room inspector Placement indicator for rooms
6 Years Ago
Fix not being able to delete some wall props Fix not being able to eyedrop some wall props
6 Years Ago
Added Curved World package, updated backdrop shaders and settings Load backdrop scene in Editor Scene loader Eagle eye component to fix culling issues Adjusted backdrop prop settings, should be 30-50% less backdrop props Scale anim for cloud pop in Settings tweaks Fixed outdoor areas not supporting paint and corrupting saves Merge branch 'master' into newwalls
6 Years Ago
WIP support for double wide wall pieces Fixed double width connections and issues when loading Fixed some sorting issues in Structural category
6 Years Ago
Room stats, can now select rooms and see a Room inspector
6 Years Ago
Cleaned up some example materials/shaders we'll never use to free up shader keywords. Preliminary prop shader from Diogo. Mat stuff & a post profile.
6 Years Ago
GPU instancing on the structure mats. Missing meta. Doors fixed.
6 Years Ago
Trim orientations & smoothing issues. M window fixes.
6 Years Ago
Secondary door trim. Fixed the wall trim meshes. Fixed Unity's arbitrary matID import orders by jumping through ridiculous hoops.
6 Years Ago
Update window and door trims/material counts Fix paint trims breaking save games Various bits
6 Years Ago
Various wall/door/window related.
6 Years Ago
Refactored trim system to support multiple trims per surface
6 Years Ago
Wall clock unsaved change Rooms now require total luxury, not average Adjust toilet cubicle scale Previews for new walls Remove luxury need from passengers Rebalanced luxury levels Luxury levels for paints More room details UI stuff More room UI Disable diagonal walls for now, fixed taking screenshots messing up wall prefabs Merge branch 'newwalls' of SkyCruise into newwalls
6 Years Ago
Lotsa wall/trim related shit.
6 Years Ago
Fixed some issues when loading the game Room fixes, scale fixes Tweaked depth of field clamps for new walls Combined the cash earned and xp earned notifications Added the required tech name when hovering over a locked item Lowered requirements for Basic Fitout contract Room details UI stuff
6 Years Ago
Props now have a luxury level, Rooms now enforce a minimum luxury level Room takes paint luxury levels into account when calculating luxury Merge branch 'newwalls' of SkyCruise into newwalls
6 Years Ago
Various wall/trim/window/glass related. Updated the example prefab too.
6 Years Ago
Syntax changes, move alignment indicator to appropriate wall position
6 Years Ago
Glass material improvs Windows are unlocked at start. Sandbox uses temporal AA, and has increased max zoom.
6 Years Ago
Hooked up new windows with fake ambient lights
6 Years Ago
Update default unpainted wall texture Fix being able to place overlapping walls, don't tank performance when placing walls Fixed exterior sections Doorway stuff
6 Years Ago
Implemented new door models Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls
6 Years Ago
Wall Test 1 mat texture.
6 Years Ago
New door & trim files. Updated Wall Examples prefab with a door. Merge branch 'newwalls' of SkyCruise into newwalls
6 Years Ago
Can no longer delete exterior walls or place doors in the side of the ship Fixed some roof issues Fixed some issues with the new walls and ship expansions More exterior stuff Prices and weights for walls
6 Years Ago
L Fix
6 Years Ago
R_Concave axis fix.
6 Years Ago
Unsaved Walls now work with mid-section connections, simplified some logic
6 Years Ago
Added support for trim meshes See blue wallpaper for example usage Hooked up another window trim (also on blue wallpaper)
6 Years Ago
Update fill prefab, fix walls not updating after a wall gets deleted More fill fixes Merge branch 'newwalls' of SkyCruise into newwalls Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls Rescaled and adjusted move speed for all passengers, first pass rescaling props Fixed some more wall scale issues Fixed room spaces not sizing appropriately after a load Fixed some missing materials on windows Resized wall mount range Shrunk wall lamp, delete fixes Rescaled items Serialise creator of wall fill More art
6 Years Ago
First set of trim meshes. Updated the example prefab.
6 Years Ago
Smoothing & material fixes on some pieces.
6 Years Ago
Some meta bullshit.
6 Years Ago
UV maps 1/2
6 Years Ago
Prefab tweaks. Glass test mat.
6 Years Ago
Remapped the default wall mats. Cleanup & demo prefab updated.
6 Years Ago
Forgot the L & R straights.
6 Years Ago
Convex & concave corner normal fixes. Proper unity scaling. Concave scaling fix. Convex scale fix. Remaining M pieces.
6 Years Ago
Fixed the vertices Max 2019 exploded.
6 Years Ago
Converted wall pieces to be 10 wide with side trims included, instead of 12.
6 Years Ago
Fixed walls not working with eyedropper Fixed some wall placement issues, can no longer palce walls outside of the ship
6 Years Ago
Initial flood fill logic for auto room placement More auto fill More room updates, auto fill rooms update with walls and check props
6 Years Ago
Build materials during wall placement Wall placement is now done via click+drag Merge branch 'newwalls' of SkyCruise into newwalls Removed scale hacks on windows
6 Years Ago
Various fixes. Archway.