userJarryd Campicancel
branchrust_reboot/main/Armored_ladder_hatchcancel

28 Commits over 31 Days - 0.04cph!

60 Days Ago
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60 Days Ago
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3 Months Ago
Adjusted position of square hatch to match the regular hatch
3 Months Ago
Merge from ladder_hatch_offset_fix
3 Months Ago
Merge from main
3 Months Ago
Cleanup
3 Months Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
3 Months Ago
Added door controller slots to the outside of the armored hatches
3 Months Ago
Expanded renderer bounds on the ladder hatch skinned meshes
3 Months Ago
Build compile fix
3 Months Ago
Add door controller sockets to both hatches
3 Months Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
3 Months Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
3 Months Ago
Remove unneeded prefabs
3 Months Ago
Disable armored hatch placment on boats as they don't have convex colliders
3 Months Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
3 Months Ago
Update hatch item names and descriptions Fix pickup and repair targets
3 Months Ago
Fixed incorrect item id on ladder hatch
3 Months Ago
Descriptions, fix guide mesh offset on triangle
3 Months Ago
Temp crafting costs
3 Months Ago
Icons
3 Months Ago
Triangle hatch prefab setup Enable r/w on collision meshes
3 Months Ago
Apply primitive cylinder colliders to top and bottom hatches
3 Months Ago
Update prefab with latest model, still has issues
3 Months Ago
Merge from main
3 Months Ago
Gibs, colliders
3 Months Ago
First pass regular armoured hatch setup
3 Months Ago
Merge from main