userJarryd Campicancel
branchrust_reboot/main/Armored_ladder_hatchcancel

26 Commits over 0 Days - ∞cph!

26 Days Ago
Adjusted position of square hatch to match the regular hatch
26 Days Ago
Merge from ladder_hatch_offset_fix
26 Days Ago
Merge from main
28 Days Ago
Cleanup
28 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
28 Days Ago
Added door controller slots to the outside of the armored hatches
28 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
29 Days Ago
Build compile fix
29 Days Ago
Add door controller sockets to both hatches
29 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
29 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
29 Days Ago
Remove unneeded prefabs
29 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
29 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
29 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
32 Days Ago
Fixed incorrect item id on ladder hatch
32 Days Ago
Descriptions, fix guide mesh offset on triangle
32 Days Ago
Temp crafting costs
32 Days Ago
Icons
32 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
32 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
33 Days Ago
Update prefab with latest model, still has issues
33 Days Ago
Merge from main
40 Days Ago
Gibs, colliders
40 Days Ago
First pass regular armoured hatch setup
41 Days Ago
Merge from main