userJarryd Campicancel
branchrust_reboot/main/Armored_ladder_hatchcancel

26 Commits over 0 Days - ∞cph!

6 Days Ago
Adjusted position of square hatch to match the regular hatch
6 Days Ago
Merge from ladder_hatch_offset_fix
6 Days Ago
Merge from main
8 Days Ago
Cleanup
8 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
8 Days Ago
Added door controller slots to the outside of the armored hatches
8 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
8 Days Ago
Build compile fix
9 Days Ago
Add door controller sockets to both hatches
9 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
9 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
9 Days Ago
Remove unneeded prefabs
9 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
9 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
9 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
12 Days Ago
Fixed incorrect item id on ladder hatch
12 Days Ago
Descriptions, fix guide mesh offset on triangle
12 Days Ago
Temp crafting costs
12 Days Ago
Icons
12 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
12 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
13 Days Ago
Update prefab with latest model, still has issues
13 Days Ago
Merge from main
20 Days Ago
Gibs, colliders
20 Days Ago
First pass regular armoured hatch setup
20 Days Ago
Merge from main