userJarryd Campicancel
branchrust_reboot/main/Armored_ladder_hatchcancel

28 Commits over 31 Days - 0.04cph!

40 Days Ago
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40 Days Ago
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2 Months Ago
Adjusted position of square hatch to match the regular hatch
2 Months Ago
Merge from ladder_hatch_offset_fix
2 Months Ago
Merge from main
2 Months Ago
Cleanup
2 Months Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
2 Months Ago
Added door controller slots to the outside of the armored hatches
2 Months Ago
Expanded renderer bounds on the ladder hatch skinned meshes
2 Months Ago
Build compile fix
2 Months Ago
Add door controller sockets to both hatches
2 Months Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
2 Months Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
2 Months Ago
Remove unneeded prefabs
2 Months Ago
Disable armored hatch placment on boats as they don't have convex colliders
2 Months Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
2 Months Ago
Update hatch item names and descriptions Fix pickup and repair targets
2 Months Ago
Fixed incorrect item id on ladder hatch
2 Months Ago
Descriptions, fix guide mesh offset on triangle
2 Months Ago
Temp crafting costs
2 Months Ago
Icons
2 Months Ago
Triangle hatch prefab setup Enable r/w on collision meshes
2 Months Ago
Apply primitive cylinder colliders to top and bottom hatches
2 Months Ago
Update prefab with latest model, still has issues
2 Months Ago
Merge from main
3 Months Ago
Gibs, colliders
3 Months Ago
First pass regular armoured hatch setup
3 Months Ago
Merge from main