branchrust_reboot/main/Armored_ladder_hatchcancel
26 Commits over 0 Days - ∞cph!
Adjusted position of square hatch to match the regular hatch
Merge from ladder_hatch_offset_fix
If an effect is going to be parented to a scaled bone, reparent the effect to the root object
Fixes Look rotation errors when shooting scaled mesh colliders
Added door controller slots to the outside of the armored hatches
Expanded renderer bounds on the ladder hatch skinned meshes
Add door controller sockets to both hatches
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0)
Updated Icon Renderer to open ladder hatches when taking a screenshot
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Disable armored hatch placment on boats as they don't have convex colliders
Set lock positions for armored hatches
Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Update hatch item names and descriptions
Fix pickup and repair targets
Fixed incorrect item id on ladder hatch
Descriptions, fix guide mesh offset on triangle
Triangle hatch prefab setup
Enable r/w on collision meshes
Apply primitive cylinder colliders to top and bottom hatches
Update prefab with latest model, still has issues
First pass regular armoured hatch setup