userJarryd Campicancel
branchrust_reboot/main/Minigun_2024cancel

10 Commits over 31 Days - 0.01cph!

25 Days Ago
Remove log
25 Days Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime
25 Days Ago
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
25 Days Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
27 Days Ago
Fix minigun backpack visual not being removed if player drops minigun item
30 Days Ago
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
30 Days Ago
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
30 Days Ago
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
30 Days Ago
Merge from main
30 Days Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)