userJarryd Campicancel
branchrust_reboot/main/Minigun_2024cancel

10 Commits over 31 Days - 0.01cph!

8 Months Ago
Remove log
8 Months Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime
8 Months Ago
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
8 Months Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
8 Months Ago
Fix minigun backpack visual not being removed if player drops minigun item
8 Months Ago
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
8 Months Ago
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
8 Months Ago
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
8 Months Ago
Merge from main
8 Months Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)