userJarryd Campicancel
branchrust_reboot/main/PlayerRigUpdate2/melee_subsystem_weaponscancel

7 Commits over 0 Days - Infinitycph!

4 Months Ago
Some more mild sub system editor speed ups
4 Months Ago
Bring in both arms on the attack state
4 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
4 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
4 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
4 Months Ago
Merge from parent
4 Months Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support