userJarryd Campicancel
branchrust_reboot/main/PlayerRigUpdate2/melee_subsystem_weaponscancel

7 Commits over 0 Days - Infinitycph!

36 Days Ago
Some more mild sub system editor speed ups
36 Days Ago
Bring in both arms on the attack state
36 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
37 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
37 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
37 Days Ago
Merge from parent
41 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support