branchrust_reboot/main/PlayerRigUpdate2/melee_subsystem_weaponscancel
7 Commits over 0 Days - Infinitycph!
Some more mild sub system editor speed ups
Bring in both arms on the attack state
Fixed SetParameterLerpAnimatorBehaviour not working
Switched the attack hit animation support to use a blend tree
Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons
Add Throwing support