userJarryd Campicancel
branchrust_reboot/main/Powerline_Zipline/proc_gen_improvementscancel

14 Commits over 0 Days - ∞cph!

3 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
3 Years Ago
Fixed some loading and pooling issues with the arrival points
3 Years Ago
Fixed arrival points not saving
3 Years Ago
Reapply the arrival point entity that I subtracted in 69932, render the entire line and only spawn them if the line is over 100m long
3 Years Ago
Ziplines can now route through two mid points to reach their destination
3 Years Ago
Add zipline dismount points to sewer branch and stables
3 Years Ago
Added zipline dismount points to lighthouse and dome
3 Years Ago
Raise zipline dismount points at water treatment plant, S2P
3 Years Ago
Improved dot product check on chain connections Chain connections are now multi-directional
3 Years Ago
Ziplines can now travel up to 3m higher than their departure point
3 Years Ago
Merge from parent
3 Years Ago
More proc gen tweaks
3 Years Ago
Merge from parent
3 Years Ago
Potential (untested) proc gen improvements -make the first powerline in a sequence a platform -don't spawn any platforms if the sequence is less than 3 positions long