branchrust_reboot/main/Powerline_Zipline/proc_gen_improvementscancel
14 Commits over 0 Days - ∞cph!
Fixed prevent building volumes on ziplines not properly calculating in some cases
Fixed prevent building building volumes sometimes calculating incorrectly on the server
Fixed some loading and pooling issues with the arrival points
Fixed arrival points not saving
Reapply the arrival point entity that I subtracted in
69932, render the entire line and only spawn them if the line is over 100m long
Ziplines can now route through two mid points to reach their destination
Add zipline dismount points to sewer branch and stables
Added zipline dismount points to lighthouse and dome
Raise zipline dismount points at water treatment plant, S2P
Improved dot product check on chain connections
Chain connections are now multi-directional
Ziplines can now travel up to 3m higher than their departure point
Potential (untested) proc gen improvements
-make the first powerline in a sequence a platform
-don't spawn any platforms if the sequence is less than 3 positions long