branchrust_reboot/main/Powerline_Ziplinecancel
77 Commits over 59 Days - 0.05cph!
Fixed more zipline lod settings
Adjust hand ik positions
Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking
Adjust tarp lod
Zipline mounts now save
Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
Add PrefabParameters to powerline platform
Hooked up new mounted pose with a blend tree for forward movement
Positioned hand IK
Increased slack amount
Codegen
Refactor zipline generation around new ZiplineLaunchPoint component
Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn
Ziplines no longer save and are recreated on server restart
Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections
Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
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