userJarryd Campicancel
branchrust_reboot/main/WorkCartcancel

26 Commits over 0 Days - ∞cph!

4 Years Ago
Show a proper name ("Tunnel Dweller") on loot panel
4 Years Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
4 Years Ago
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
4 Years Ago
Buttons in elevator shafts now read "Call Elevator" when interacting Fixed elevator doors not opening if you called an elevator from the floor it's currently on S2P entrance monument
4 Years Ago
Comment out DDraw in TrainEngine.Server Server/Editor only OnDrawGizmosSelected in AIMovePoint
4 Years Ago
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft Fixes screen shake bounce happening when the elevator hasn't moved
4 Years Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
4 Years Ago
Add rottingflies.hide admin convar to disable flies pfx
4 Years Ago
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu) Fixed go to top/bottom using the same description phrases as the single floor option
4 Years Ago
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
4 Years Ago
Remove gibbable component (static elevator lift is immortal) Cleaned up some colliders and fixed physics surface
4 Years Ago
Fixed jittering when travelling down in the static elevator
4 Years Ago
More foot ik work: Remove new trigger added this morning Fixed foot placement IK ray mask hitting incorrect vehicle layers IK position is now stored in local space so it's smoother when going up and down in elevators (no prefab changes required) This also fixes crouch foot dithering in while standing on vehicles and should improve IK stability in scrap transport heli's and modular car trays
4 Years Ago
Fixed hand IK grip targets in workcart cabin
4 Years Ago
Add foot IK trigger to workcarts
4 Years Ago
Fix foot ik changes not applying while parented (whoops)
4 Years Ago
Added a new foot IK anchor trigger that locks the foot IK to a specific transform and updates every frame While standing in this trigger we can use the anchor's transform instead of physics raycasts so it should actually increase performance Added the new trigger to the static elevator lift
4 Years Ago
Moved the door manipulator on one of the stairwells
4 Years Ago
Increased elevator speed per metre (1.5 -> 2.5)
4 Years Ago
Revert unintended craggy change
4 Years Ago
Added an electrical output to the static elevator that outputs power for 10 seconds when the lift arrives at that floor Hooked up hidden door manipulators to each of the elevator doors that are triggered by the above
4 Years Ago
Replaced all of the elevator buttons
4 Years Ago
Merge from workcart/button (stomped button placement, will need to reapply)
4 Years Ago
Revert accidental changes to deployable elevator
4 Years Ago
S2P tunnel entrance, run some more DoPrepare Fixes missing top elevator at tunnel entrance
4 Years Ago
Added a StaticTop field that controls whether an elevator entity is at the top (saves some raycasting) Ran DoPrepare on elevator.static.top to fix prefab id