branchrust_reboot/main/WorkCartcancel

722 Commits over 395 Days - 0.08cph!

1 Year Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
1 Year Ago
Another fix
1 Year Ago
Track selection fix
1 Year Ago
Fix front track section selection bug
1 Year Ago
Fix renderer settings
1 Year Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
1 Year Ago
Clear the hazard flag properly at the time when we stop checking for hazards
1 Year Ago
Fix light visuals getting set twice
1 Year Ago
Comment only
1 Year Ago
Fix WorkCart rear brake sparks playing on Awake
1 Year Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
1 Year Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
1 Year Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
1 Year Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
1 Year Ago
Merge Main -> Workcart
1 Year Ago
Merge Main->Workcart
1 Year Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
1 Year Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
1 Year Ago
Add train to test map
1 Year Ago
Merge Main->WorkCart
1 Year Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
1 Year Ago
Merge trigger exit fix -> Workcart
1 Year Ago
Subtract continuous physics change since it didn't help
1 Year Ago
Switch workcart from Discrete to Continuous Speculative
1 Year Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
1 Year Ago
Merge Main -> Workcart
1 Year Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
1 Year Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
1 Year Ago
Workcart parenting tweaks
1 Year Ago
Merge Main > Workcart
1 Year Ago
Merge Main -> Workcart
1 Year Ago
Merge WorkcartExtra -> Workcart
1 Year Ago
Merge Main -> Workcart
1 Year Ago
new train tunnel elevator movement sound minor reverb tweaks
1 Year Ago
workcart barricade damage sound workcart sound volume tweaks
1 Year Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
1 Year Ago
Fixed z-fighting on train stop pillar bolts
1 Year Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
1 Year Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
1 Year Ago
Compile fix
1 Year Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
1 Year Ago
Bail out if GetTotalPushingMass gets too recursive
1 Year Ago
Cancel the ActualDeath invoke if the work cart is repaired
1 Year Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
1 Year Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
1 Year Ago
Set train icon properly + S2P
1 Year Ago
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1 Year Ago
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1 Year Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
1 Year Ago
workcart tunnel reverb