Manually disabled shadows on wire_prefab - this is used for powerlines
Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2
Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up
We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually
S2P outpost, harbors, launch site, powerplant, trainyard