userJarryd Campicancel
branchrust_reboot/main/baked_mesh_optimcancel

8 Commits over 0 Days - ∞cph!

60 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
60 Days Ago
Merge from main
2 Months Ago
Apply proper bounds, fixes terrain rendering
2 Months Ago
Merge from main
2 Months Ago
More fixes, nothings quite working yet
2 Months Ago
Merge from main
2 Months Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
2 Months Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build