userJarryd Campicancel
branchrust_reboot/main/corrupt_prefab_handlingcancel

2 Commits over 0 Days - ∞cph!

Yesterday
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
Yesterday
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)