branchrust_reboot/main/cui_improvements/update2cancel
4 Commits over 0 Days - ∞cph!
Change "allowUpdate" to just "update"
Add some more examples to the test rpc's
Another attempt at a method for updating UI with destroying/recreating UI
Adding "allowUpdate":true to a component will do a gameobject lookup by name and update just the included variables
Better than the last approach as it's not relying on reflection and keeps the logic contained to CreateComponents