userJarryd Campicancel
branchrust_reboot/main/effect_spawn_dist_testcancel

3 Commits over 0 Days - Infinitycph!

1 Hour Ago
Applied spawn distances to physics impacts, animal footsteps, weapon deploys, 108 effects
1 Hour Ago
All deploy and door open/close effects now have MaxSpawnDistance components Most stop spawning around 40m 288 effects modified
2 Hours Ago
Testing out a test to find effects that are missing or having incorrectly configured MaxSpawnDistance Needs some manual configuring still, curerntly flagging 1818 misconfigured effects Added an inspector UI to automatically add the component with the alculated max distance it should be set to Noticed this becasue we were spawning door-open and close effects every time a door was opened or closed even if it was hundreds of metres away, costs 0.1ms each time