branchrust_reboot/main/elevator_blockcancel
112 Commits over 30 Days - 0.16cph!
Icon and description typo fixes
Added an IOEntity child to the elevator to handle powered state
Fixed some save/load issues
Can now be deployed on floor/foundation as well as floor frames
Moved prefab position back to above pivot
Update collider positions and other components based on new prefab position
Better rotation socket mod check
Kill parenting volume if elevator is destroyed
Spawn a separate entity to parent players for smooth movement
Add up/down button support and call to floor support
Ensure blocks are the same rotation, some conditional model stuff
Prefab and item setup, WIP code