userJarryd Campicancel
branchrust_reboot/main/farming2/pumpcancel

38 Commits over 0 Days - ∞cph!

4 Years Ago
Fixed exception when attacking a campfire mounted water purifier
4 Years Ago
Merge the Switch On and Switch Off inputs on the fluid switch to a single Toggle input that will enable the switch when powered and disable the switch when unpowered
4 Years Ago
Remove water purifier proto def, it's no longer needed now that the water storage is a saved entity
4 Years Ago
Added input/output slots to campfire water purifier
4 Years Ago
Merge from farming2
4 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
4 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
4 Years Ago
Expose power consumption on water purifier
4 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
4 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
4 Years Ago
Remove some DDraw
4 Years Ago
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
4 Years Ago
Renamed wantsSplash interface method to WantsSplash
4 Years Ago
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
4 Years Ago
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
4 Years Ago
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
4 Years Ago
Update fluid combiner icon
4 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
4 Years Ago
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)
4 Years Ago
Fixed IO regression causing sprinklers to not run when connected directly to a Water Barrel
4 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
4 Years Ago
Added support for deployable guide meshes to display with a local rotation and position offset Flipped the fluid combiner so it places in the opposite orientation from the splitter
4 Years Ago
New fluid combiner material
4 Years Ago
Fix compile errors
4 Years Ago
Merge from farming2
4 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
4 Years Ago
Water desalinator will now bypass gravity on outgoing fresh water while powered Standardised output flow rates on desalinator and water pump
4 Years Ago
Unsaved change
4 Years Ago
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
4 Years Ago
Some temp primitives
4 Years Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
4 Years Ago
New water desalinater entity, inherits from the Water Purifier but isn't placed over a campfire and must be powered. Processes 4x as much water each minute and only loses half of the salt water in the conversion process.
4 Years Ago
Fixed water purifier reusing the miningquarry protobuf - now has it's own protobuf class
4 Years Ago
Remove log
4 Years Ago
Added a water depth test socket mod to enforce minimum/maximum depths for the water pump Added a place on water option to the construction component so the pump is placed on the water level
4 Years Ago
Merge from farming2
4 Years Ago
Made the water pump require electrical input to run and moved it to the electrical category
4 Years Ago
Added a new Water Pump deployable that is placed in salt or fresh water and produces water. Acts as a powered pump (like a switch) and can output water to a connected barrel/sprinkler/etc Added support for sprinklers to spray the water type that is fed into them