userJarryd Campicancel
branchrust_reboot/main/gib_cachecancel

3 Commits over 0 Days - ∞cph!

4 Years Ago
Use gib local scale as the base for scale value instead of assuming it's scale is 1 (fixes some gibs with incorrectly scaled pieces)
4 Years Ago
Merge from main
4 Years Ago
Cache all gibbable GetComponents in AttributeSetup, saves time and garbage allocation during gameplay