userJarryd Campicancel
branchrust_reboot/main/gib_poolcancel

82 Commits over 395 Days - 0.01cph!

5 Years Ago
Make targetprefabid an accessor with private set
5 Years Ago
Merge from main
5 Years Ago
Merge from main
6 Years Ago
Unsaved
6 Years Ago
Reapply physics sync changes Increase prepool amount to 100
6 Years Ago
Merge from prefabattribute
6 Years Ago
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
6 Years Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
6 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
6 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
6 Years Ago
Merge from main
6 Years Ago
Merge from gib_pool/scriptableobjects
6 Years Ago
Apply physics mesh
6 Years Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
6 Years Ago
Benchmark change
6 Years Ago
Merge editor sections
6 Years Ago
Merge cleanup (custom material support)
6 Years Ago
Merge from main
6 Years Ago
Remove unused gizmos
6 Years Ago
Compile fix
6 Years Ago
Fixed create gibs in scene button not working Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
6 Years Ago
Update gibs to use new life convars
6 Years Ago
Merge from main
6 Years Ago
Gibs now assign physics material correctly
6 Years Ago
Added a button to auto size all gibs to a box collider
6 Years Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
6 Years Ago
Merge from main
6 Years Ago
Fixed invokes happening after benchmark ends
6 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
6 Years Ago
Remove some more allocations Update GibPrefab
6 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
6 Years Ago
Trying out pooling gibs