branchrust_reboot/main/gib_poolcancel

68 Commits over 153 Days - 0.02cph!

53 Days Ago
Fix gibbable editor displaying a mesh when no meshes have overrides
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53 Days Ago
Merge from main
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2 Months Ago
Revert unintended fuel generator change
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2 Months Ago
Merge from gib_pool/blocks
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2 Months Ago
Find gibs without overrides menu option
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2 Months Ago
Merge from main
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2 Months Ago
Added effects.clearallgibs command to immediately clear all active gibs
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2 Months Ago
More rotation tweaks
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2 Months Ago
Merge from main
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2 Months Ago
Gibs now look up their material on the root object if sourceMaterial is assigned (fixes skinned items not getting skin applied to gibs)
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2 Months Ago
Apply scale override to mesh override positions so gibs aren't spawned at the correct scale but at unscaled positions
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2 Months Ago
Merge from main
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2 Months Ago
More car gib tweaks
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2 Months Ago
Another rotation change for items with offset gibbable components
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2 Months Ago
Unsaved
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2 Months Ago
More car gib changes
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2 Months Ago
Don't parent building block gibs More rotation tweaks
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2 Months Ago
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
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2 Months Ago
Cherry pick 53796
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2 Months Ago
Refresh vehicle modules
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2 Months Ago
Merge from main
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2 Months Ago
Roll back module entity changes (causing merge issues)
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2 Months Ago
Remove from benchmark list
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2 Months Ago
Remove benchmark scene
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2 Months Ago
Fix gib rotation
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2 Months Ago
Moved client gib creation to a new virtual SpawnGibs method that gets called from DoDestroyEffects New SeasonalTimedExplosive class to manage gibs since we can't disable the gibbable on the gameobject any more
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2 Months Ago
Spawn all car gibs Tweak position/rotation calculation
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2 Months Ago
Fixed car conditional gibs not working Added a uniqueId field to Gibbable to help identify specific components in situations where we need to only deploy specific gibs (like with car components)
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3 Months Ago
Unsaved
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3 Months Ago
Code review: Use prefab resource id instead of calling StringPool
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3 Months Ago
Merge from gib_pool/merge
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3 Months Ago
Fixed spawning gibs for conditional models that aren't active
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3 Months Ago
Gib preview sprites in editor UI now appear immediately
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3 Months Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
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3 Months Ago
Make sure prefab exists in ConditionalModel attribute setup
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3 Months Ago
Re-enable auto sync transforms
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3 Months Ago
Make targetprefabid an accessor with private set
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3 Months Ago
Merge from main
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3 Months Ago
Merge from main
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4 Months Ago
Unsaved
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4 Months Ago
Reapply physics sync changes Increase prepool amount to 100
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4 Months Ago
Merge from prefabattribute
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4 Months Ago
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
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4 Months Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
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4 Months Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
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4 Months Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
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4 Months Ago
Merge from main
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4 Months Ago
Merge from gib_pool/scriptableobjects
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4 Months Ago
Apply physics mesh
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4 Months Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
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