branchrust_reboot/main/gib_poolcancel
22 Days Ago
Fixed spawning gibs for conditional models that aren't active
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22 Days Ago
Gib preview sprites in editor UI now appear immediately
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22 Days Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
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23 Days Ago
Make sure prefab exists in ConditionalModel attribute setup
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23 Days Ago
Re-enable auto sync transforms
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23 Days Ago
Make targetprefabid an accessor with private set
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23 Days Ago
Merge from main
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25 Days Ago
Merge from main
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43 Days Ago
Unsaved
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43 Days Ago
Reapply physics sync changes Increase prepool amount to 100
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43 Days Ago
Merge from prefabattribute
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49 Days Ago
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
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50 Days Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
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51 Days Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
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51 Days Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
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52 Days Ago
Merge from main
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52 Days Ago
Merge from gib_pool/scriptableobjects
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52 Days Ago
Apply physics mesh
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52 Days Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
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57 Days Ago
Benchmark change
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57 Days Ago
Merge editor sections
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58 Days Ago
Merge cleanup (custom material support)
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58 Days Ago
Merge from main
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2 Months Ago
Remove unused gizmos
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2 Months Ago
Compile fix
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2 Months Ago
Fixed create gibs in scene button not working Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
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2 Months Ago
Update gibs to use new life convars
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2 Months Ago
Merge from main
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3 Months Ago
Gibs now assign physics material correctly
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3 Months Ago
Added a button to auto size all gibs to a box collider
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3 Months Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
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3 Months Ago
Merge from main
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3 Months Ago
Fixed invokes happening after benchmark ends
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3 Months Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
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3 Months Ago
Remove some more allocations Update GibPrefab
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3 Months Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
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3 Months Ago
Trying out pooling gibs
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