userJarryd Campicancel
branchrust_reboot/main/grenade_input_refactor2cancel

2 Commits over 0 Days - ∞cph!

4 Hours Ago
Compile fix
4 Hours Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types