userJarryd Campicancel
branchrust_reboot/main/hackweek-mannycancel

22 Commits over 0 Days - ∞cph!

2 Years Ago
WIP hitbox suport
2 Years Ago
Editing is now locked while a player has a held entity (please don't shoot the mannequin) Player no longer collides with mannequin rotation gizmos UI fixes
2 Years Ago
Can now edit all three bones on each finger
2 Years Ago
Can no longer open the mannequin loot while editing is taking place
2 Years Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
2 Years Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
2 Years Ago
Item icons Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
2 Years Ago
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
2 Years Ago
Unsaved
2 Years Ago
Default mannequin to T-pose and add a T-Pose option to the animator Mannequin edit will now get cancelled if the player editing gets disabled or leaves range Can no longer rotate the hips
2 Years Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
2 Years Ago
Added a swap option, can now swap your current clothing with a mannequin (refactored part of the locker swap process and made it static so we can reuse it as it seems pretty battletested) Increased the size of the joint gizmos so they're not entirely clipped by the mannequin when wearing bulky clothing Can now modify the neck and head bones
2 Years Ago
Added the ability to open an animation window while editing mannequins, allows player to pick from a list of animations and scrub through them to set a pose Bones can still be manually manipulated after selecting an animation, so the animations can be used as a starting point for further refinement
2 Years Ago
Proper saving/loading
2 Years Ago
WIP saving/loading
2 Years Ago
Proper rotation handles when moving joints
2 Years Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
2 Years Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
2 Years Ago
Make the female version a prefab variant, better model placement
2 Years Ago
Added a female version (separate prefab/deployable)
2 Years Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
2 Years Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items