userJarryd Campicancel
branchrust_reboot/main/hostile_footstepscancel

2 Commits over 0 Days - ∞cph!

4 Months Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
4 Months Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate