branchrust_reboot/main/industrial_conveyor_quickmovecancel
3 Commits over 0 Days - ∞cph!
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items
These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC)
Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item
Should be no gameplay difference