branchrust_reboot/main/life_statscancel
46 Commits over 31 Days - 0.06cph!
Subtract
46024 - that deleted the branch contents? ¯\_(ツ)_/¯
Subtract
46022 (busted merge)
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Monument check now checks topology and bounds rather than a flat distance check
More code review, profiler samples and convar checking in main menu
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
Added a scroll gradient to the bottom of the stats
Fix weapons root being left on if no weapons were fired
Update animations
Show headshots, disable stat image if no image is provided
Rework shot tracking to mirror combatlog, should fix incorrect shot counts
Client/Server compile fixes
Being inside scrap transport heli now counts as flying for time tracking purposes
Open/Close text, animations and some formatting
Show player/animal/scientist kills
Fixed resources root being disabled all the time
Added some debug data
Added sprite fields to Infographic stats and hooked up sprites for most current stats
Fixed incorrect accuracy calculation
Expose more resource collection
Expose more animal kills
Fix UI being left open
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