branchrust_reboot/main/mesh_server_stripping/warmupchangescancel
8 Commits over 335 Days - 0.00cph!
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
More build cleanup, not much progress
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
Finally got a maybe working bundle out of this, still way too slow
Match build options for old build process
Add ScriptableBuildPipeline package
Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete
without requiring an AssetDatabase import
Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)