userJarryd Campicancel
branchrust_reboot/main/mesh_server_stripping/warmupchangescancel

8 Commits over 335 Days - 0.00cph!

1 Year Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
2 Years Ago
More build cleanup, not much progress
2 Years Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
2 Years Ago
Finally got a maybe working bundle out of this, still way too slow
2 Years Ago
Merge from parent
3 Years Ago
3 Years Ago
Match build options for old build process
3 Years Ago
Add ScriptableBuildPipeline package Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete without requiring an AssetDatabase import Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)