branchrust_reboot/main/monument_scenes_renderlod_fixcancel
3 Commits over 61 Days - 0.00cph!
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis
Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence