userJarryd Campicancel
branchrust_reboot/main/nuclear_missile_silocancel

15 Commits over 59 Days - 0.01cph!

1 Year Ago
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable) S2P
1 Year Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
1 Year Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
1 Year Ago
Reduce HLOD swap distance to 200m for silo HLOD
1 Year Ago
Unsaved flash blinded setting
1 Year Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
1 Year Ago
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
1 Year Ago
Apply BoneRetarget script to scientist nvg suit head lights
1 Year Ago
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
1 Year Ago
Add a small delay before opening the doors when arriving at a floor
1 Year Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
1 Year Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
1 Year Ago
Save/load fixes
1 Year Ago
Proper delays and fixes
1 Year Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift