branchrust_reboot/main/nuclear_missile_silocancel
15 Commits over 59 Days - 0.01cph!
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable)
S2P
Added a randomiser to the blinded gesture
Fixed dwellers not being able to play gestures
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
Reduce HLOD swap distance to 200m for silo HLOD
Unsaved flash blinded setting
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
Apply BoneRetarget script to scientist nvg suit head lights
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
Add a small delay before opening the doors when arriving at a floor
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
Elevator test scene (Playground_NuclearElevators)
Suppress animation errors for now
Initial flow for opening extra set of doors attached to the lift