userJarryd Campicancel
branchrust_reboot/main/official_server_analyticscancel

24 Commits over 31 Days - 0.03cph!

3 Years Ago
Change save process to only keep the delta stats in memory
3 Years Ago
Added server.statBackup that backs up any analytics to a file Will only write the file to disk every 2 minutes Creates one file per real-time day in an analytics folder in the server files Backups will only be created if analytics are actually running (stats enabled, official server, etc)
3 Years Ago
Track a mission fail reason (timeout, disconnect, etc)
3 Years Ago
Add tracking for mission fails
3 Years Ago
Added a prefab version of analytics trigger (Assets/Prefabs/Misc/Analytics) Added trigger to entrance_monuments_a and entrance_monuments_b Adjusted name of each event in monument scenes S2P trainyard, powerplant, military tunnel, launch site, both harbors, excavator, compound and airfield
3 Years Ago
Added a TriggerAnalytic component that can send an event every time a player enters it Includes a per-player timer so a player can't trigger it more than once every two minutes
3 Years Ago
Fixed train tunnel deaths only counting if they are in or near the entrance stairwell (should now be counted anywhere in the tunnels)
3 Years Ago
Fix oil rig deaths not being counted (incorrect monument bounds on OilrigAI prefabs) S2P
3 Years Ago
Merge from main
3 Years Ago
Track player deaths in monuments separately along with other info (weapon/npc/etc)
3 Years Ago
Compile fix Added events for freeing underwater crates, using held entities
3 Years Ago
Merge from main
3 Years Ago
No longer track the skin used in an item craft event (was making that dataset too noisy) Added a new SkinUsed event that is logged when an item is crafted and when an item is reskinned in the repair bench or via a spraycan
3 Years Ago
Now require server.stats to be true to send analytics (as well as official)
3 Years Ago
Mission complete analytic
3 Years Ago
Track ore nodes being harvested (include tool type as well)
3 Years Ago
Track tree kills (by weapon type)
3 Years Ago
Categorize GunTrap Fixed npc deaths being logged as player deaths Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
3 Years Ago
Track all items that are consumed by players
3 Years Ago
Fix shark categorize string for analytics Sharks are now considered NPC's Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
3 Years Ago
Naming improvements
3 Years Ago
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
3 Years Ago
Don't report camera frame times (only an issue in listen servers)
3 Years Ago
Add analytics keys for dedicated servers Split client and server analytics events into separate classes (Rust.Analytics.Client and Rust.Analytics.Server) Only run server analytics on official servers Reintegrate old disabled death and craft server events