userJarryd Campicancel
branchrust_reboot/main/ore_resource_optimisationscancel

5 Commits over 31 Days - 0.01cph!

29 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
30 Days Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
31 Days Ago
Apply optimisations to metal and sulfur nodes
31 Days Ago
Merge from main
3 Months Ago
Experimenting with some ore resource entity optimisations Remove all children (except for foliage displacement on client) Store stage meshes and collision meshes in a new StagedResourceEntityInfo PrefabAttribute so we're not storing the same information on every single ore Removed a SendMessage Automated upgrade process Only applied to ore_stone for testing so far