branchrust_reboot/main/snow_effects_roll_back_and_meshLOD_conversion/hlodcancel
6 Commits over 0 Days - ∞cph!
Full global S2P and HLOD regeneration
Fixed null mesh entries being included in HLOD
HLOD meshes will now skip objects with "Core/Foliage" materials
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
Refactor HLOD system to include MeshLOD components in it's baking process
Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments
Was a surprisingly large refactor