branchrust_reboot/main/snow_effects_roll_back_and_meshLOD_conversion/hlodcancel
                         
                     
             
         
     
    
        
6 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Full global S2P and HLOD regeneration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed null mesh entries being included in HLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                HLOD meshes will now skip objects with "Core/Foliage" materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor HLOD system to include MeshLOD components in it's baking process
Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments
Was a surprisingly large refactor