userJarryd Campicancel
branchrust_reboot/main/statesync_event_fixcancel

2 Commits over 31 Days - 0.00cph!

16 Days Ago
Merge from main
20 Days Ago
Proper fix for events double firing when using the StateSync component When scrubbing an animation from normalized time 1 -> 0 Unity plays all events in reverse order :( We now suppress animatione vents for a frame any time we scrub the state backwards Removed the previous fix for this issue in DoEffect as now we've solved the root cause of the issue