userJarryd Campicancel
branchrust_reboot/main/static_elevatorcancel

8 Commits over 0 Days - ∞cph!

3 Years Ago
Comments, cleanup
3 Years Ago
Make a new prefab variant of the lift entity (will swap the visual once on workcarts branch)
3 Years Ago
Fix broken prefab
3 Years Ago
More refactoring, just place a static elevator block at every floor
3 Years Ago
Save/Load fixes Fixed incorrect floor position at top floor
3 Years Ago
Compile fix
3 Years Ago
More static elevator work Added an ElevatorStaticFloor Trigger that designates a floor Static elevators now find all of the floor triggers beneath them and use them as floors, instead of requiring elevator blocks every 3 units Floor triggers can be placed at arbitrary heights
3 Years Ago
Added new static variant of elevator for use in monuments - elevator.static.prefab Requires floor information to be manually input on the prefab (IsStatic, StaticTop and StaticFloor fields) Doesn't spawn the sub IO entity so doesn't require power, all of the elevator blocks are still IO entities so they can be hooked up to static buttons