userJarryd Campicancel
branchrust_reboot/main/techtree_workbench_multi_accesscancel

8 Commits over 31 Days - 0.01cph!

6 Months Ago
Merge from main
6 Months Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
6 Months Ago
Show all three tech levels all the time, disable the unavailable trees https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
6 Months Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
6 Months Ago
Fixed total required scrap text appearing when opening a tech tree
6 Months Ago
Merge from main
6 Months Ago
Fixed the tax rate of the tech tree being decided by the workbench level and not the tech tree level, fixes incorrect tax rates being applied when opening up lower tier tech trees from a T2/T3
6 Months Ago
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees) Create a button per tech tree in the workbench panel Convert workbench loot panel to a prefab rather than S2P S2P bandit town and compound (monument workbenches share the same feature)