userJarryd Campicancel
branchrust_reboot/main/terrain_config_loadcancel

8 Commits over 30 Days - 0.01cph!

28 Days Ago
Possibly fixed terrain configs not loading in a demo
28 Days Ago
Merge from main
32 Days Ago
Compile fix
32 Days Ago
Terrain config swap state debugging
33 Days Ago
Merge from main
39 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
40 Days Ago
Foliage and namespace fix
40 Days Ago
Experimenting with a way to unload/reload terrain configs at runtime so we don't need to have main land + deep sea in all quality levels loaded at the same time Would save 150mb of memory if we can pull it off