branchrust_reboot/main/terrain_config_loadcancel
8 Commits over 30 Days - 0.01cph!
Possibly fixed terrain configs not loading in a demo
Terrain config swap state debugging
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway)
Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb
Had to make actual asset changes for this
Foliage and namespace fix
Experimenting with a way to unload/reload terrain configs at runtime so we don't need to have main land + deep sea in all quality levels loaded at the same time
Would save 150mb of memory if we can pull it off