userJarryd Campicancel
branchrust_reboot/main/tree_gamecancel

31 Commits over 92 Days - 0.01cph!

4 Years Ago
Tweaked oak_c
4 Years Ago
Remove a log
4 Years Ago
Updated palm tree marker data with new system where possible
4 Years Ago
Presort tree markers by rotation Move through marker locations in a linear order to eliminate snapping around the tree
4 Years Ago
CLIENT compile fix
4 Years Ago
Add a new marker data generation system that uses multiple arcs of raycasts to find positions rather than relying on visual mesh vert points (some trees don't have great topolgy to generate good results) Clean up some duplicate marker datas
4 Years Ago
Merge from main
4 Years Ago
Removed some debug logs
4 Years Ago
Fixed a swamp tree with some weird detached marker points
4 Years Ago
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
4 Years Ago
Raised minimum height of tree markers on all trees except palms to 0.4 Flatten out distance on y axis by 50% when finding a new spot to place a marker Regenerated marker data on some trees
4 Years Ago
Merge from main
4 Years Ago
Don't show marker data in Create menu
4 Years Ago
Tree marker tweaks: -Don't allow the marker to reuse the last two points -Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops This should reduce the chance of markers appearing on the other side of a tree from the hit
4 Years Ago
Merge from main
4 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
4 Years Ago
Tundra tree marker data
4 Years Ago
Merge from main
4 Years Ago
Marker data for palm trees
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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