userJarryd Campicancel
branchrust_reboot/main/vinescancel

44 Commits over 31 Days - 0.06cph!

11 Months Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
12 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
12 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
12 Months Ago
Hooked up stump mesh
12 Months Ago
Protobuf
12 Months Ago
Merge from main
12 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
12 Months Ago
Update prefab with new model
12 Months Ago
Update nearby vines when a tree respawns
12 Months Ago
Revert chair.static mount pose
12 Months Ago
Fix vines double spawning when loading
12 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
12 Months Ago
Merge from main
12 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
12 Months Ago
Added a temp interaction icon
12 Months Ago
Don't show the world vine to the person riding that vine in first person
12 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
12 Months Ago
Fixed vine update performance at scale
12 Months Ago
Make vine swinging trees immortal
12 Months Ago
Still broken looking but slightly less broken looking vine visual
12 Months Ago
Merge from main
1 Year Ago
More init refactoring, should support proc gen placement now (in theory)
1 Year Ago
More save+load work Fixed swings starting at wrong rotation briefly
1 Year Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
1 Year Ago
Viewmodel setup
1 Year Ago
Scene change
1 Year Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
1 Year Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
1 Year Ago
Unsaved
1 Year Ago
Better vine visual rotation handling, use burst cloth for now
1 Year Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
1 Year Ago
Rough process for preventing multiple vines from overlapping when parked
1 Year Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
1 Year Ago
Merge from main
1 Year Ago
Adjust the ladder trigger setup on the tree
1 Year Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
1 Year Ago
Draw debug arrows for vines
1 Year Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
Merge from main
1 Year Ago
Spawn vines dynamically
1 Year Ago
Vines now find destinations at server start (like ziplines)
1 Year Ago
Test scene, greybox gameplay prefab setup
1 Year Ago
Manifest
1 Year Ago
Merge from main