Converted the world setup prefab to be a hierarchy
Much easier to modify and parse, works with unity search tools and doesn't lag our pc's with the world longest inspector
Updated all of the scenes with a modified version of the world setup prefab so their should be no change in functionality (this mostly affected dev tests like the vine swinging map, travelling vendor map, etc)
Disabling a component gameobject will now skip that procedural step, so deleting chunks of the setup should no longer be needed
Deleted the old procedural map test tool, it's no longer needed due to this change
Script for the conversions is at shelf
17387, not committed as it should only be needed once